Making Of

By Jeff Mottle

The Making Of Bed.Room

Nstudio VizCorner's Making Of for their recent scene: Bed.Room.

Hi all, first of all let me say thanks to Jeff Mottle & CGarchitect for this opportunity to write this article. Now I will try to explain how to make my "bed.room" interior scene. I got the idea for this room while looking at the IKEA online catalog. For the furniture I got the idea from John Lewis' product.


 

MODELING

I always use Autocad for modeling because I'm not used to modeling from scratch in 3ds Max.



You can see here that I don't connect all of the pieces. I always model like this for detailed furniture construction as it is easier for me to edit the imported model in 3ds Max and bevel the edges.



To model the wood ceiling and wall, I made a temporary object in AutoCAD and then copied the object's face in 3ds Max.  I then use the Floor Generator from CG-source. You can see the setting in the picture below.



For the books models, I downloaded the BookScatter script by moure to randomize the books. You can see the settings in the image below.



For cloth modeling I use the cloth modifier in 3ds Max. You can see the settings in image below and the video for animated cloth modifier.



I didn't model the carpet, I just used a texture from my harddrive and applied a Hair and Fur modifier.  You can see the settings below. If you want use the "Hair and Fur" modifier with V-Ray, you have to use "mr prim" for Hair Rendering Option.



I created the furniture, mattress and blankets. The pillows were from my library (I can't remember where I got it) and the other models I used Evermotion Archmodels.
 

LIGHTING & CAMERA

In this scene I wanted to create a warm mood.  I aligned the sunlight to enter the room and hit the blanket for a more dramatic scene.



For overall lighting I use VRaySky, but in this scene I used two kinds of VRaySky. The first one is sky which is placed in the environment background, and the other one is GI which is placed in the vray:Environment. I used these two kinds of VRaySky, because I wanted to control the sky while ensuring that it was not too bright for the camera when I got enough lighting with my GI.



These are my camera settings.


 

MATERIAL & TEXTURING

These are some of my materials settings from this scene.

Furniture Wood Material



Ceiling & Wall Wood Material



Floor Material
For this floor material I used Multi-Texture from CG-source.


Cloth Blanket Material


 

RENDER PRESET

These are my render settings for this scene. Nothing special really.


 

POST PRODUCTION

The next two images are the original renders with and without curve color correction in the VFB.



After saving the final render result, I used the Magic Bullet PhotoLooks plugin for Photoshop. These are the settings and progress.


 

FINAL RESULT

That's how to make my bed.room interior scene. I hope it will help you to understand. There's no special settings to make a good rendered image, just a lot of practice and to get the result. Please leave your comments about this article and I'm sorry if my english is not that good. Thanks!

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very interesting post production work! very nice .
Terrific find. Lovely and exquisite interior 3d rendering
Terrific find. Lovely and exquisite interior 3d rendering
... real looking interior.. nice details. thanks
excellent composition, atmosphere, modeling, texturing. Great work!
great image! muy buena imagen
how come you dont use gamma 2.2? i noticed you had exponential set to 1.0 and you didnt press the srgb button?
R
Could you explain what you're doing with the dirt maps? I'm a Maya user, but assuming Slate is similar to Maya's hypershade, it appears you are using the dirt node to blend textures near the edges, correct?
awesome!
amazing...thank you for sharing.
nice one!
NBLITY!
nice work
Fantastic! Thanks
That's a weird position of the TV in the bedroom... :D
Good job! Thanks
Very good job! thanks.
Who needs Marvelous Designers - Cloth 3D for modeling bed sheets when we can use your amazing trick for achieving the same effect... That part really took me, apart from that, everything else is understood to be done on a day to day basis in CG world, but your way of creating bed sheet and blanket... AMAZING
好图 顶
very good

About this article

Nstudio VizCorner's Making Of for their recent scene: Bed.Room.

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About the author

Jeff Mottle

Founder at CGarchitect

placeCalgary, CA