Making Of

By Jeff Mottle

The Making of Red Riding Hood Modern House

Hi all! Thank you so much Jeff Mottle (CGarchitect) for the invitation to do this making off for all the community! Red Riding Hood Modern House was a personal project that I worked on for one week, and it gave me great satisfaction and pleasure to do!

Inspirations and References 

For this personal project in terms of inspiration and references I don’t try to get references , because I already had an idea of what I wanted in my mind for this project. Where I spent more time was in the vegetation. In the vegetation I did some testing to find good results that I wanted in the picture.

Scene Setup

In the start of any project, one of the first things I do is adjust the scale of the scene and the gamma which is very important!

Modeling

Modeling is where it all begins and what will influence a good result! It is very important to make time to ensure the objects have good geometry and good details. Of course, each project is different. In large projects we need to have good management of the geometry so we do not run the risk creating a heavy scene! I usually have several options. I turn to VRay proxies or multres for objects further from the camera's perspective.

As you can see in the image below I always chamfer edges to give the final finish on objects!

For the wooden house I used the 3ds Max spacing tool to distribute the wooden boards across the walls.

Rocks Modeling

For the stones I created a sphere and from sphere with the 3ds Max freeform too, I started modeling and making variations of stones. I also added a slight displacement to give more detail.

Terrain Modeling and Scene Composing

Vegetation

For vegetation I used several types of grass, trees, leaves.

With the Multiscatter plug-in, I spread a diversity of vegetation across the landscape! For this kind of work I usually use the multiscatter painter as it is actually pretty good for distributing.

Grass

The grass type 4 I used to spread out the stones to create the effect of moss, as you can see in the figure below.

For the grass on the ground I used the others grass types as you  can see in the images below.

For the fallen leaves on the ground I used my pack of autumn leaves that you can find on my website: http://www.sergiomereces.com/?page_id=1076

I spread them out witn multiscatter painter over the ground.

Trees

For the trees I used five different kinds of trees, I also used the multiscatter  plug-in to distribute the trees. I used trees a package from Xfrog.

Materials and Textures

For the materials and textures I decided to spend some time here because it is really important that we get good materials for our scene.

Rocks Material

Ground Material

House Wood

Water Puddle

Lighting and Render

For lighting I used a VRay dome and a VRay sun. For the VRay dome I chose not to use any HDRI but only a color to create the environment.

Render Settings

Raw Render

Post-Production

The final phase is the most important to me because I can control the final look that I want for the picture!

2D elements to the composition of the image as you can see in the image below.

After I got the desired composition I began adjust the levels, gamma, and curves to give the look that I wanted.

After I get the right black and white balance I began to play with color balance and tones, using the curves and color balance.

After I get the desired tones I do the final touches, like god rays, some vigneting and light corrections.

And here is the final image.

Well, I hope you enjoyed this article, and may help you in some way. Please feel free to ask if there are any questions. 

www.sergiomereces.com

https://www.facebook.com/SergioMerecesArchitectureVisualization

You must be logged in to post a comment. Login here.
very nice image... Check out our inspiration render at https://www.facebook.com/DarchStudio1/?ref=notif&notif_t=page_fan&notif_id=1476945709790184
Greatings from Serbia. Is it hard for you to make preview of your glass material? Thanks in advance
perfect
beautiful composition, thorough explanation. thanks for sharing!
Very nice image, especially scenario
so beautifulllll... BIG LIKE
nice work
l
Thanks for sharing this is amazing!
hi sergio your works is really inspiring, especially interior designer and visualizer like me...any way what post processing software did you use?
accomplished
Andre The camera settings are quite simple! Neutral on color management and F8 sh speed: 60 and iso 120.
I love it! Can you please tell me the camera settings to?
Hi Gabriele, Thank you. About the wood boards i use the script random ID and multitexture plung in.
Hi Sergio, congratz for the project and thanks for sharing it with us.. Can you explain how you mapped the wood boards of the building. With a script like unique material ID or with an unwrap?
zabardat ............
Thanks Sérgio , its really good work..
Really nice work
Thank you all! my pleasure :)
Thanks for this tutorial!Very nice!
what software did you use

About this article

Sérgio Merêces' Making of Red Riding Hood Modern House

visibility65.1 k
favorite_border74
mode_comment33
Report Abuse

About the author

Jeff Mottle

Founder at CGarchitect

placeCalgary, CA