Making Of

By Jeff Mottle

The Making Of Snow Museum

Aldo Garcia breaks down his scene: The Making Of Snow Museum.

Hi everyone.  First of all I want to thank Jeff for the opportunity to share this "Making Of" for CGarchitect, it's cool for me share this "Making Of". I will try to be clear and above all explain in detail my work process. I did this project two years ago and back then I applied the HDRI differently than I do today, but at the end I think the result is good. The render was inspired by a Michel Rojkind project. The idea was to create an easy and beautiful 3d model that allowed me to test the lighting. The most important goal was to create contrast between the snow and the red of the museum.

An important point to note is that the scene is full 3d. In my opinion there are two kinds of "CG Art", some people make full 3d scenes, and other use compositing in Photoshop. I thinks it's like comparing a watercolor with an oil painting, both are different canvases and techniques, but I do not want to be a bore, lets rock.
 

References

Unfortunately I don't have the plans, so I download images from Google. Here are the images:

   









 

Modeling

OK, the way to model a project without plans is using the "scale tool", so with the help of the car in the image and a CAD program we can take measurements and make an approximate model.

The first step was to create a box with the Standard Primitives and convert to Edit Poly, then deform the model. For the red structure just use Edit Poly, but for the white edge use the modifier Lattice.





   


The second step was to model the environment. The rocks were created with the rock_generator script. Perhaps I don't know how to use it, but I don't like the script because the rocks are very heavy even in proxy mode.



Bags were Standard primitive boxes with Edit Poly + mesh smooth + FFD 4x4x4 modifier:



Final Model:


And finally the snow: The snow was created with the snowflow plugin. This was the first time that I used it for optimizing the calculating time. I made the snow calculate by parts and at the end, merge all the snow's geometry.













Final Model + Snow



 

Lighting

I used a Vraylight Dome for the environment with an HDRI, and for the moon I used a Vraylight Sphere. To achieve a good moonlight I used Vrayfog.



The green volume (Fog mesh) is a deformed spline, and its volume was used to be the fog.  This way we can achieve a good lock for the moonlight.


 

Light and Camera Parameters

 

Materials

For the materials I only used VRaymtl. The textures are from CGtextures  and everything else was made in Photoshop. Here some examples:












This is the material for the columns



This is the material for the front road

Final Render and Post Production.

Final Raw Render

Here are some post production tests

Well that is all! I hope this "Making Of" will be of help, greetings.

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Orgullo Mexicano! Felicidades Aldo. I just have one question. What time is in the scene? The moon is too bright and the fog shines as if it were in the afternoon (actually in the final render the moon is almost imperceptible). I would like to see less Post edition.. maybe because I really love the blue hour and the Raw image is nearly that kind of photograph. Just my humble opinion. Felicidades de nuevo paisano!!!
Muchas gracias, the idea was to recreate a scenario about 7pm, with fog generated by snow, personally I like more the render that has no post, but people like him more the last, desaturated and another chroma.
Yes,, we think the same way.. The image with no post is the one I like most. Greetings!
Orgullo Mexicano! Felicidades Aldo. I just have one question. What time is in the scene? The moon is too bright and the fog shines as if it were in the afternoon (actually in the final render the moon is almost imperceptible). I would like to see less Post edition.. maybe because I really love the blue hour and the Raw image is nearly that kind of photograph. Just my humble opinion. Felicidades de nuevo paisano!!!
Muchas gracias, the idea was to recreate a scenario about 7pm, with fog generated by snow, personally I like more the render that has no post, but people like him more the last, desaturated and another chroma.
Excellent!
Orgullo Mexicano! Felicidades Aldo. I just have one question. What time is in the scene? The moon is too bright and the fog shines as if it were in the afternoon (actually in the final render the moon is almost imperceptible). I would like to see less Post edition.. maybe because I really love the blue hour and the Raw image is nearly that kind of photograph. Just my humble opinion. Felicidades de nuevo paisano!!!
Let's it snow, Like it!
Thanks guys, gracias!!!
really great job
realistic,stilish. I like it (y)
Muchas felicidades aldo !!! Me da mucho gusto ver tu trabajo por aqui !! , creo alexander se refiere a como modelaste las laminas y los surcos que tienen ... mucho exito !!
Felicidades Aldo que orgullo!
Gracias amigo, un abrazo y saludo a Boston, espero que te este yendo genial, también estoy orgulloso de ti.
Hi Aldo! Congrats for images! and what gamma and what color mapping did you used ? and antialiasing !
Gamma 2.2 Linear workflow, color mapping: exponential, and antialising: Nothing :) uncheck
The final render blew me away. Incredible work! Question about the model itself - i might've missed it - but how did you make the "panels" on the side of the building that look like large grooves?
You mean the lines of each panel? If so, the scratch was made with slice plane, then extruded necessary lines, sorry if I did not understand the question.
Yeah - that's what I meant :) Thanks for the reply, and congrats on the work. Inspires me to make my own exterior visualization!
Felicidades Aldo que orgullo!
Hi Aldo! Congrats for images! and what gamma and what color mapping did you used ? and antialiasing !
The final render blew me away. Incredible work! Question about the model itself - i might've missed it - but how did you make the "panels" on the side of the building that look like large grooves?
You mean the lines of each panel? If so, the scratch was made with slice plane, then extruded necessary lines, sorry if I did not understand the question.
The final render blew me away. Incredible work! Question about the model itself - i might've missed it - but how did you make the "panels" on the side of the building that look like large grooves?

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Aldo Garcia breaks down his scene: The Making Of Snow Museum.

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Jeff Mottle

Founder at CGarchitect

placeCalgary, CA