Making Of
The Making Of Country Home
Hi all. My name is Nicolás Molina managing partner of http://www.90-grados.com/, sharing with you from Cordoba, Argentina this tutorial on our work "Country Home". Thanks Jeff for giving us this opportunity.
MODELING
This is a project for a future presentation townhome "country" in an environment that emphasizes the architecture. In this case it was based on a model from 3DDD.ru, which was then completed with a new roof, ridges, drains, curtains, deck etc.
Original model.
Detail and ridge tiles, beveled walls.
Detail of drains, curtains and beveled corners.
Detail of the deck. They moved some planks to add imperfections. The same work was done on the roof.
LIGHTING AND CAMERAS
The scene is illuminated by a VRaySun and a 3D dome with a VRayLightMtl applied, which uses a map from VizPeople HDRI.
VRay Sun Settings.
Material applied to the 3D dome.
PhysicalCamera configuration. We added some imperfections to the ground next to the camera.
MATERIALS
The materials used are basic. We used VRayDirt in some cases and paid more attention to siding and drains.
VEGETATION
Vegetation was from Evermotion for flowering plants and Itrees for the trees and shrubs. We also used Multiscatter for the lawn.
Masks were used for the distribution of the two types of Multiscatter grasses: low near the home and higher as it moves away.
RENDERING
The final image was rendered at a resolution of 2500px wide using a fairly simple setup. It took a Quad Core no more than 4 hours.
POST-PRODUCTION
Post-Production was done in Photoshop. We only used the reflection render element and did not do a lot of retouching. The biggest change was the curves and color balance.
As you will see is a fairly simple job. We wanted basic scene for further work that was efficient in terms of render times. I hope this tutorials has helped. Thanks for listening and good luck.
90-Grados.com
About this article
Nicolás Molina from 90 Grados breaks down one of their latest scenes in this Making Of Country Home.