Industry Surveys
2018 Architectural Visualization Rendering Engine Survey - RESULTS
The 2018 Architectural Visualization Rendering Survey is an update to our original Rendering Survey conducted on CGarchitect.com in October and November of 2016.
Responses were gathered between November 30, 2017 and February 3, 2018 via CGarchitect’s community (social media & email newsletter) and through Facebook groups associated with real-time engines and architectural visualization. 997 Responses came from Social media and 1,066 responses came from a our email newsletter subscribers.
For the purposes of Margin of Error calculations and market calculations, we are assuming a total market size of 150,000 people that are involved specifically in AEC visualization/rendering. Unless otherwise noted, the results have a Margin of Error of 3% with a Confidence Level of 95%.
Margin of Error of 4% with a Confidence Level of 95%
Margin of Error of 4% with a Confidence Level of 95%
ADOPTION CRITERIA
Question 11 of the survey asked all respondents "How important are each of these to your adoption of a real-time engine? (1 = Not Important, 5 = Very Important)"
Of the four possible answers provided, an average weighted score of 4 was indicated for each. Only a very slight favouring to the "Faster still rendering generation" was noted.
The results of this question have a Margin of Error of 3% with a Confidence Level of 95%.
REAL-TIME IN WORKFLOWS
Question 12 of the survey asked all respondents "Overall, how important are real-time engines to your architectural or visualization workflows?"
Overall every segment and vertical indicated that Real-Time engines were important to their architectural and visualization workflows. Those who were already using a Real-Time engine in production were up to 20% more likely to think Real-Time engines were "Very Important" and were the least likely to indicate they were "Not at all important".
Real-Time (Production): All users who answered Question 6 ("Which rendering engine(s) do you currently use in production?"), filtered based on their use of Real-Time engines in Production. Specifically answer choices: Autodesk 3ds Max Interactive, Cryengine, Enscape, Lumion, Stingray, Twinmotion, Unity, Unreal and Vue.
Offline (Production): All users who answered Question 6 ("Which rendering engine(s) do you currently use in production?"), filtered based on their use of offline rendering engines in Production. Specifically answer choices that were NOT: Autodesk 3ds Max Interactive, Cryengine, Enscape, Lumion, Stingray, Twinmotion, Unity, Unreal and Vue.
AEC: All users who answered question Question 4 ("Please select the option that BEST describes the type of company or organization you are involved with") with a response in an AEC vertical.
Visualization / Marketing: All users who answered Question 4 ("Please select the option that BEST describes the type of company or organization you are involved with") with a response of Architectural Visualization Company or Advertising/Marketing/Creative Agency.
Freelance: All users who answered question Question 4 ("Please select the option that BEST describes the type of company or organization you are involved with") with a response of Freelancer.
REAL-TIME RENDERER USERS
The following shows the distribution of users of the most popular real-time renderers for different respondent groupings.
If you have questions about this survey or would like us to contduct customer market research for your company, please contact Jeff Mottle at jmottle@cgarchitect.com
About this article
Updated results to our popular rendering engine survey.