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By Jeff Mottle

Trends in 2013 and Autodesk University 2012

As some of you know I spent a good deal of my year travelling around the world attending conferences, speaking engagements, press events and meetings to keep up with what is going on in the industry. In this day of social media, email and online communities, I think too many people forget the value of a face to face meeting and seeing things in person.  Nothing in my opinion will ever replace it!  If you make a resolution for 2013, make sure to attend at least one industry event.


In my travels there are a small number of CGarchitect members that I run into multiple times over the year so it’s always a great way to get a feel of what’s going on in the industry and how things are changing.  A few weeks ago I came back from my last trip for 2012, Autodesk University. None too soon as I’m sure I’ve received enough radiation this year from flying at altitude to give an X-Ray technician a run for their money! I had originally planned for this article to be solely about Autodesk University, but then it occurred to me that it might be interesting to summarize some of the highlights of my 2012 on the road, along with the new trends and technologies that I see affecting our industry in the next few years.


Transparent House

The first trip of 2012 was to attend the opening party for Transparent House’s new office, located in San Francisco. The move to their new office was literally next door to their current office, but the spaces are worlds apart.  A two floor office complete with an art gallery and green screen studio, the new space is full of custom made furniture and beautiful art.  The opening was attended by designers, architects and artists from around San Francisco, and catered by a gourmet food truck parked conveniently just out the door of the office with music from up and coming indie rock bank Geographer.  In a recent article by Shootline Magazine, Transparent House’s Denis Kylov and Krista Mollion were featured along with some great before and after pics of their new space.

 


COFES

In April I flew down to Scottsdale, Arizona to accept an award from the CAD Society during the annual COFES conference.  The conference, the Congress on the Future of Engineering Software, is an exclusive invitation only event for the top engineering minds and vendors from around the globe - everyone from Microsoft to NASA research Engineers. The list of attendees reads as a who’s who in the engineering world.  I was fortunate to have been honored with the Joe Greco Community Award this year for my work on CGarchitect over the last 11 years.  Joe Greco was a journalist for Cadalyst Magazine and MCAD Tech news before his sudden passing in 2004.  His wife along with current president of the CAD, Society Rick Stavanja presented the award to me during the dinner presentation on the final night of the event.  Past winners of this award include: Richard Doyle, Evan Yares, Sean Dotson, Chris Yessios, Lynn Allen, Randall Rath, CJ Shirk, Kristine Fallon, Ralph Grabowski, and Roopinder Tara. It was a real honor to have received the award which now adorns my office wall.


End User Event 2012


Probably one of the least well known and best kept secrets of the CG industry is the EUE conference (End User Event) held each year in a pub in Utrecht, Netherlands. Started by Joep van der Steen and Michiel Quist, this conference has grown a lot over the last few years and attracts top super stars from the VFX, Gaming and Architecture worlds.  This year’s speakers hailed from such companies as the Mill, Meshroom, Unity 3d, NVDIA, Analog Studios, and Autodesk to name a few. Unlike many larger conferences, this event is about as intimate as it gets.  The days start in the Florin Pub and break out into multiple sessions hosted across two different buildings over two days.  Breaks, lunches, dinners all end back up in the pub where everyone can network and hang out in a very relaxed atmosphere.  It is a pub after all.  This is one of my favorite events of the year so I highly recommend putting it into your schedule for 2013.  Planning is already in progress!


Mundos Digitales


Those of you who follow our annual 3d Awards know that we host our awards ceremony each year in the small city of La Coruna in the far North of Spain on the North Atlantic Ocean at a conference called Mundos Digitales.  An  odd place for one of the top industry conferences in the world, but it was founded by Manuel Meijide who is the Director of Ilux Visual Technologies at the University of La Coruna.  Through his tireless efforts he has, over the last 11 years, managed to transform his town into the center of computer graphics for all of Spain.  This year all of the winners from the CGarchitect 3D awards joined us in Spain to accept their awards in person.  CGarchitect hosts the architecture day each year and I’m proud to be one of the conference chairs.

The conference attracts some of the very best artists and studios from all over the world. Everyone from Factory Fifteen to the founders of Pixar and Digital Domain can call themselves alumni of this amazing conference.  But bring your stamina if you plan on attending in 2013. There are long days of excellent sessions and VERY long night following.  I think most of us were out until 6am for the entire week! You can catch some glimpses here of the Mundos After Party’s, affectionately known as “Sub-Mundos”   If you don’t believe it’s the best conference on the planet, just listen to what Scott Ross, the found of Digital Domain had to say this year:

 


SIGGRAPH 2012

Well what else can you say other than, it’s SIGGRAPH. The largest CG event in the world.  While not overly geared towards the architectural space, a fair number of CGarchitect members make the annual pilgrimage to Los Angeles to attend the greatest CG spectacle on earth. This year marked my 16th consecutive SIGGRAPH. I’m starting to feel old now! This year SIGGRAPH played host to just over 22,000 attendees from 83 countries, along with 161 exhibitors and more than 1200 speakers. Sadly I am rarely able to attend sessions at SIGGRAPH as I often find myself in meetings, but there were a few technologies that I saw that I’ll talk about in more depth at the end of this article on future trends.


HOARE LEA

Hoare Lea is the largest consulting engineer practice in the UK specializing in mechanical engineering.  They were founded in 1862 and this year celebrated their 150th anniversary. I was asked to speak at their internal event about emerging visualization technologies and the future of our industry.  Most of the speaking engagements I do usually surround emerging technologies in our field so it was interesting to speak to people who are on the fringe of our field, where you don’t often see visualization artists involved.

While in London, I managed to make the rounds of some of the city’s top studios, including: Vyonyx, dbox London, Factory Fifteen, Vertex Modeling, Hayes Davidson, Woods Bagot and Alex Morris Visualisation.  I have to say, there are some really nice studios in our field, sadly almost always full of screens of private projects, and thus no photographs. 


KROB
Earlier in November I was invited to jury the 2012 KROB competition in Dallas, Texas.  I’ve promoted the competition a number of times on the site over the years so it was a great opportunity to see first-hand some of the submissions and help select the winner along with my fellow jurors Carlo Aiello (Editor-In-Chief & Creative Director for eVolo Magzine) and Michael Malone, AIA (Founder of Michael Malone Architects)  After the judging was completed we live broadcast the winner announcements and an attendee Q&A from the Dallas AIA. The event was moderated by former NBC journalist Andrew Tanielian. What I liked most about the submissions from this competition was the divergence from what we normally see submitted to our own 3D Awards.  I’m looking forward to being involved with the event in the future as it’s really well done.  Be sure to keep an eye out for the 2013 call for submissions and submit your own works.


Best in Category - Professional Digital/Mixed (Robert Gilson)

The Shadow Society

If you followed the CGarchitect Twitter last month you likely saw mention of the somewhat ambiguous and puzzling hashtag #shadowsociety2012.  For the last five years I have been hosting private events on and off with top studios in our field to discuss the state of the industry and where it needs to go.  While I worked for many years as a production artist myself, I found it far more rewarding to bring attention to others in the field and help develop the industry I am so fond of.  And of course how else would I be able to work from my pool side office if I didn’t do this. 

Thirty three attendees from eight countries flew into Miami and over the course of two days discussed the industry of visualization in great depth.  Some great progress was made, and if as a group we can begin to formalize some of the action items we’ve set out, I think we could see some incredible moves forward for our profession.  Stay tuned for more information as the group develops and formalizes itself.


Autodesk University,  Trends, The Future, New Technologies

And that brings us to the last trip of the year, Autodesk University (AU) and where I wanted to loop together some of the talks I do each year with the technologies and trends I see affecting and influencing the visualization profession.  This year’s Autodesk University was held at the Mandalay Bay Hotel in Las Vegas where over 8,000 attendees from around the world attended 1000’s of online and offline classes.  The theme of this year’s event was “Imagine, Design & Create a Better World”, but the focus of the Innovation Forums, Autodesk’s multiple keynote presentations, was a bit confusing to most, including many of the press who attended the event.   Autodesk who is known more traditionally for applications like AutoCAD and 3ds Max, focused the vast majority of the event on the fabrication side of their business and even more focus this year on their consumerization push.  Over the last several years I’m sure you have all seen the number of apps that have been pushed out into the consumer space the likes of SketchBook, 123d apps Tinkerbox, and Pixlr-o-matic to name just a few.  Many wondered if this meant Autodesk was moving more into the consumer space and away from professional applications, but Carl Bass, Autodesk CEO, assured everyone that this was not the case. Carl stated that “the consumer market is interesting because it’s orders of magnitudes larger and a few years ago [he] would never have though there would be so much interest in [their] products from the consumer side”.  Carl suggested that in 2013 he projected about $20-30 million dollars would be earned from their consumer facing products, but their “main mission in life is still providing professional tools, and [he] don’t see that ever changing”, however the “consumer products have significantly increased mainstream awareness of the company”.

Carl Bass - Autodesk CEO



In my opinion the consumerization push has more to do with building a new generation of customers and engaging people with engineering software tools in a different way, than changing the direction the boat is steering.  Consumer trends, brought up in one of the keynote sessions, indicated that traditionally technologies have been adopted by the professional sector first, but that is no longer the case.  Technology is now being adopted on the consumer side first and people are bringing that technology to the office. (Bring Your Own Device – BYOD) . Despite the objections that I’m sure Autodesk’s IT department must have, Carl Bass himself said: “behind the firewall is no longer interesting for me. Why should I not be able to have the same convenience in personal life as I do in my business life” referencing BYOD and the cloud computing and SaaS (Software as a Service) trend that has been sweeping many industries. 


Two other consumer trends mentioned this year were “Creativity and Personalization of Design” and “The Return of Making”.  While I don’t think its overtly apparent unless you’ve attended Autodesk events in the last few years, there is a HUGE push that Autodesk has been making with the “Maker Movement”.  The vast majority of the Autodesk hosted sessions this year were in one way or another tied to fabrication and the DIY subculture of “making” things. 


In the weeks after coming back from AU I’ve been thinking a lot of about this movement and how it could translate into our own field.  Model making had been a huge part of architecture for many years before CG came into the picture, but it’s making a comeback.  Rather than foamcore, models are being made out of ABS and PLA. Given the skillset of those in our field, it strikes me as a perfect fit that some in our industry can move into to diversify their client offerings.  While 3d printing is not new, the price points and accessibility of 3d printing is.  You don’t need a $100K machine to do 3d printing and can now get into it for $1000-2000 for a desktop printer from someone like Makerbot. Even Staple is planning to offer 3d printing in their stores. Already companies like HKS and Morphosis have 3d printers in house.  When I visited HKS a few weeks ago they had Makerbot machines on every floor of the office and have them in almost all of their offices around the US.  A few years ago when I visited Morphosis in LA they had a full building dedicated to 3d printing and model building. I think there is a huge opportunity here for our field. As diversification of offerings has become a near necessity for architectural CG companies, it surprises me that more people have not started exploring the possibilities here.


Personally I’m in the middle of building a home machine shop complete with metal lathe, CNC milling machine and likely soon a 3d printer, so I guess I too will be part of this new movement.  Not so much because it’s the up and coming thing, but because my grandfather was a machinist at the start of his career and made a lot of things by hand and has inspired me to do the same. Sitting in front of the computer for so many years I have found myself yearning to use my hands again to actually make something real.  It just so happens that the community built around this movement is very strong right now. 


Big Changes Ahead


Many of us are experts at using the computer to model architecture and visualize how it will look, but as a profession I think there is a huge change upon us that I see starting to take effect in the next 2-5 years.  Those who are currently making a living because they are masters of a software and are leveraging its ability to create photoreal images should take a long and hard look at where things are headed.  It’s not going to be long before the hardware will allow anyone with a consumer gaming card and/or an internet connection to be able to render photoreal imagery with the push of a button.  The technology is already here, the hardware just has to catch up. Applications, like iray, VRay RT, Bloom Unit, Caustic Graphics, TeamUp are just a few of the applications that have emerged in the last several years and I’m seeing new applications almost monthly. Every single one of these applications has one thing in common, ease of use and democratization of visualization and design. The democratization of visualization is just around the corner.   It’s not a matter of if it happens, it’s when.  And when it does happen, everyone throughout the design process will be using visualization to aid in the design process in some form.  Visualization in most cases will not be the realm of specialists like it is now, but in the hands of all.  Unless you are in the top 10% of the industry (dbox, Neoscape, Luxigon, Vyonyx, etc), you have specialized your skillset to the point of significant industry differentiation, or the scope of the deliverables you can offer to your customers is greater than just creating imagery, I think you should start to plan ahead now.  I’m not saying everyone who does not fall into the categories above is going to lose all of their business, but the way you do business is going to change.  What we do as a profession has to be about more than just making pretty pictures and mastering software.


I stumbled upon a very telling graph a few weeks ago from the market research company Gartner.  Annually Gartner's Hype Cycle Special Report assesses the maturity, business benefit and future direction of more than 1,900 technologies and trends.  Since 1995 they have been publishing their Hype Cycle tool to highlight the common pattern of overenthusiasm, disillusionment and eventual realism that accompanies each new technology and innovation.  The vast majority of the themes, applications and direction that Autodesk and other emerging 3d technology companies have been pushing for the last 2-3 years fall all over this curve. The largest focuses are those technologies at the Peak of “Inflated Expectations” part of the curve.  Gartners is predicting 20-30% potential audience adoption when a technology reaches the “Plateau of productivity”.  In the case of 3d Printing, that is expected to happen in the next 5-10 years, whereas technologies like cloud computing are only 2-5 years away.  As you look to develop your businesses think about how these technologies might affect the direction you chose to go. Certainly within ten years visualization is not going to be the same industry it is now, but if you keep your eye on the trends and evolve with them I think you’ll do well.



New Technologies and Products to watch in 2013

For the last part of this article I want to focus on some of the nitty gritty technologies that I’ve seen over the last 12 months that should be watched in 2013.

3D Printing
As I mentioned above this technology is not new, but the accessibility and low barrier to entry has reduced to a point that more mainstream adoption within our field is inevitable.  Makerbot are the largest shareholders of the tabletop 3d printer market and just recent released their Replicator 2 Desktop 3d printer that is capable of printing within an 11” x 6” x 6” print volume.  They just recently decided to close their source, but there are literally dozens of open source 3d printers and companies that build them that still make up the reprap movement. For between $800-2200 you can get your own desktop 3d printer.


Caustic Professional/Imagination Technologies
I’ve been following the developments of this company for quite some time now and this year at Autodesk University the public announcement was finally made about the availability of their Caustic Series 2 OpenRL boards  (A real-time hardware raytrace accelerator). Some of you might remember the company Caustic Graphics that acquired the Brazil renderer a few years ago to showcase the OpenRL implementation with version 1 of their card.  At the time, many, including myself, were skeptical of the how they might succeed, but once they were acquired by Imagination Technologies the possibilities took on a whole new life.  The Caustic Professional card is proprietary hardware raytrace acceleration card that consume only 30-60W of power and are capable of processing up to 160 million incoherent rays per second. Significantly more speed and less power than any current GPU offering by either NVIDIA or AMD.  What makes the acquisition of this technology by Imagination Technologies so relevant is the fact that they own nearly 80% of the mobile GPU market.  Couple a highly capable, lower power consumption, GPU with a company that basically owns the mobile GPU market and I don’t think it takes long to figure out where this all might be headed.  Within the next five years we may very well see high end rendering being done entirely on a mobile device.  The speed of the current R2500 card is approximately 3 times faster than a single Tesla card. 


The two cards announced at Autodesk University were the R2500 and the R2100, priced respectively at $1495 and $795 come with the Maya Visualizer plugin and will be available for sale in January 2013.  The production version of the 3ds Max Visualizer will be available in Q2 of 2013 with beta trials beginning in February. 
Unlike applications like iray, V-Ray RT etc. which basically have real-time capable preview windows, the Caustic Professional Visualizer software allows for a fully interactive viewport.  So you can manipulate anything in the viewport as you do now in wireframe mode, except you are getting a real-time photorealistic rendition as you make those changes.   The former VP of strategic development for iray, Michael Kaplan, is now the Director for Product Management for Imagination Technologies if that says anything. 


In the coming week’s we’ll be getting our hands on one of the cards for testing and will report back with our findings, but this is definitely a company and technology I’ll be keeping my eye on.


FormIt
FormIt is a new mobile applications announced at Autodesk University this year that helps you capture building design concepts digitally anytime, anywhere ideas strike. One of the latest mobile iPad developments from Autodesk the application is very much like SketchUp.   The intent is that designers and design principals who are always in the field and on the go can use the application just like a napkin sketch, but facilitate easy integration of the design into a BIM workflow. Users with no experience with applications like Revit or SketchUp can still easily capture building design concepts digitally.



BloomUnit
Bloom Unit, a cloud based collaborative rendering technology for SketchUp came out late this year, show great promise in the GPU and Cloud Based rendering space. Leveraging Reality Server, a technology they acquired from NVIDIA, and the iray renderer, they are enabling millions of SketchUp users to render entirely in the cloud with very little cost. You can read more about this software in our in-depth review here, but I think the significant take-away here is the direction this is all headed.   Rendering is being democratized and with literally the push of a single button you can achiever very fast and photorealistic results at a very low cost.   In the next several years I see all of the applications used in 3d moving towards simplified user interfaces, ease of use and near real-time performance.  That does not mean more advanced functionality is going to go away, but it’s going to open the door for visualization to be accessible to many more people in the design process with very little additional knowledge that what they already know.

 


Fusion 360 & Sunglass IO
Fusion 360 was also announced at Autodesk University this year and while it is primarily aimed at the manufacturing and fabrication spaces, I think the important point to observe is the movement of professional applications into the cloud with very accessible interfaces that facilitate collaboration and accessibility of data.  Fusion 360 reminded me a lot of another application that was announced earlier this year called Sunglass IO that received $1.8 million in funding from a number of venture capitalists this year.  According to Sunglass they aspire to be the playground where designers explore and build the next great product, building or city together. With Sunglass you are able to model in your own application, but then upload the model to the cloud for version control and collaboration.


TeamUp
Announced at SIGGRAPH this year, TeamUp is a technology company based in Montreal, Canada.  Their CEO is Thiago Costa the mastermind behind the Lagoa Multi-Physics engine in SoftImage. He and his team have created another new cloud based rendering offering powered by Multi-Optics® rendering technology, that also allows you to collaborate and share.  The entire application is browser based and is worth following in 2013. They are currently in beta, but you can request access on their website.   I was able to play around with the application for a few hours and it shows a lot of promise.

Wrap Up
Our field has taken a real beating the last few years and more so than at any point in its history, there are some dramatic shifts in thinking and technology that are taking place.  In my travels around the globe and in my discussions with many in our field, I think too many are focused on the next 12 months rather than the next five years. Nothing changes overnight, but how our field currently operates will undergo significant changes in the very foreseeable future.  The art of visualization and representation is going to be pushed even further into the forefront as businesses built around mastery of software and specialty knowledge are going to be pushed to the side.  The democratization of visualization throughout the design process is quickly approaching and how you decide to act on that knowledge will mean the success of failure of many in our business.  2013 is bound to bring even more developments and I’ll be on the road again this year to explore how they might impact our industry.

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Jeff, thanks for all of your insight and taking the time to summarize your findings. I have a particular interest in the future of visualization software for landscape architecture as I am the professional practice network (PPN) chair for the American Society of Landscape Architects (ASLA). I recently gave a presentation at the national conference summarizing our professions status and future. I was joined by ESRI and E-on Software. I really love the Gartner graph, and while not all are applicable many of those points were in my presentation in some form. One major convergence I see for landscape architecture is the convergence of attribute data (GIS), procedural modeling like Vue's smartgrowth technology and City Engine, and the capability to provide real-time navigation either stand alone or ultimately hosted in a virtual world like Google Earth but photorealistically rendered. I also have a question for you and anyone else reading. Can you recommend any technologies for augmented reality? I have done some initial research, but want to hear your impression on the topic. Thanks again, Dave
Nice article. I really need to refine (and probably redefine) my business plan for the next 5-10 years and with any luck beyond that. Thank you for putting this together!
A very interesting and in depth write up thanks jeff I look forward to the development of the things mentioned in this article and wait to see what direction the industry moves in.
Thanks for article, Jeff. Totally agree on your thoughts. One thing to add: Personally I think technologies alone won't make your business instantly healthy. And one shouldn't confuse Gartner's Hype Report (very cool by the way) with a business graph. It's proven by those 10-20% professionals in our industry who combine technology with human creativity. New waves of technologies are great accelerators in the right hands.
Thanks Jeff, interesting read. Watcha gonna make?
Likely small scale engineslike this, although it will take some time to work up to something that complex. I've also thought about trying to build an Enigma machine from scratch too. The internals have complex rotors that would need to be machined.
Thanks Jeff, interesting read. Watcha gonna make?
Thanks for all your hard work on this article Jeff.
You're welcome!
M
Thanks for all your hard work on this article Jeff.
Cool 3D printer
I agree, thank you. Phil
Jeff, thanks for your throughoutly answer. Means a lot.
So...... if you had money .....what would you invest in?
I'd invest in developing your business model. I'd think about the business model first and the tools second. Generally tools don't make a business on their own, at least not for long. You can however look at how technologies and trends are developing to help you determine the best direction to go. I worked for many years doing visualization and it was not until I had stopped doing it for a few years that I stopped focusing on the minutia and started looking at the bigger picture. It's easy when you are in the day to day grind to lose focus of that. I used to love keeping up with what new shiny feature was coming next on product X, but the reality is that generally has very little impact on the core business.
what do you think of as the best way for US and Europe visualizers to adapt to survive in the business in 3-5 years from now? - If we were starting "the process" tomorrow. It depends on the type of clients you have, but I would ensure that both your client base and client offering are as diversified as possible. In the last 12 months I've heard people tell me they had their best year in history in 2012 and others tell me they had their worst year in history. More often than not when the latter was the case it was because too many eggs were in one basket. If it were me, I'd not want any one customer contributing more than 25% of your total revenue. That way if you lose that client you're not at risk of going out of business. I would also start to look at the design process more closely and see how that is evolving. At the end of the day what our industry does is facilitate design and the sale of design. Don't just look at what new feature your rendering engine can do or be too inward focused on our niche industry. No one hires you because they think you have better ambient occlusion than the guy down the street. The days of photo-real being differentiators are over. I notice that you don't mention outsourcing. I didn't because it's natural evolution for most industries and there is nothing you can do about globalization except compete on a different level. If you're only competitive advantage is the fact you know how to operate a software and offer a cheap price, then you're not likely to last long term as someone else will operate the software for less. Your business model has to be more than just creating a pretty picture. Look at the more successful/larger companies in our industry and look at the type of work they are doing and how they are doing it. There is not a single company I know of that has been around for 15 years+ that complains about losing work to outsourcing to a point that its really affected them long term. The reason is that their clients don't hire them on price alone. Long term you can't survive if all your clients care about is price. You will never win. And do you think creating an unique and beautiful artistic expression, with unique photoshop post work on our 3D work could be enough for us to keep our position? It depends on your client but certainly it will put you ahead of 80% of the industry. But only if your clients care. Anecdotally I would say a large part of the work created in our industry is poorly done for clients who could not differentiate a 5 out of 10 image from a 10 out of 10 image. That's why the democratization and simplification of visualization tools is going to be so impactful. If all you need to do is import a model that was being done anyway, drop a library of materials and lights into the model and press render, that is going to suffice for 80% of the work currently being done. And that type of work is going to be done much more often once the tools become more democratized. But I am still curious about your thoughts for the future of specifically professional europe based inhouse visualizers like myself. As someone else's employee I can't say how that will impact you, as your long term employment will depend on the type of work you do. If high end photo retouching and post production, animations, more complex visualization workflows make up a significant part of your day to day, then I suspect you'll be safe for the foreseeable future, but you may see a lot more of your colleagues doing some form of visualization in the future. If then an arcitect needs to spend time on producing marketing aids like high end stills, he/she is wasting valuable time that person instead could have used on drawing buildings for new clients. As I mentioned above, I don't see high end still being done by normal architects. They will however be using visualization throughout the entire design process to help them visualize and help them develop designs. The direction the tools are headed is not going to be a hindrance, but rather something that is almost as simple as picking up a pencil and sketching something. And as chinese workers recently discovered "luxury", I am sure the eastern "rendering partners" also will see increased business costs, which is perfectly fine. Yup, that's the natural evolution of globalization. That's why toys aren't made in Japan like they used to be in the 80's and why good Indian IT companies charge almost as much as their Western counterparts.
Interesting article. Thanks, Jeff. I do have some questions that I hope you will answer on, though. More specifically, what do you think of as the best way for US and Europe visualizers to adapt to survive in the business in 3-5 years from now? - If we were starting "the process" tomorrow. Obviously, we all can't be arcitects. Should we learn quicker workflows? I hear they need 20k railroad workers in China. ;) I notice that you don't mention outsourcing. Is that becoming secondary threat as these outsourcing studios will suffer ever more greatly from the rise of democratization than inhouse or domestic professionals? Or is the risk so high for us all becoming outsourcing managers in some years ahead, that our best shot would be taking leadership and diplomacy classes. And do you think creating an unique and beautiful artistic expression, with unique photoshop post work on our 3D work could be enough for us to keep our position? Many questions, and I know you won't have the right answers to all of them. But I am still curious about your thoughts for the future of specifically professional europe based inhouse visualizers like myself. And one last thing that you neighter mentioned in the article, and which you should take in the calculations. The overly need for a designer/arcitect to work quick on what them do best, to ensure that their employer can pay their high wage. It simply means that people has to be specialized in what they do to achieve satisfying effectivity, that be architects, 3D designers, bakers, burger flippers, craftsmen of any kind, and basically the whole western way of doing business due to high costs. And as chinese workers recently discovered "luxury", I am sure the eastern "rendering partners" also will see increased business
So...... if you had money .....what would you invest in? Software wise? I thought Lumion was the only one that might have a quick turn around from the basic model, for presentations. Phil
More access to 3D visualization will still be limited to generic environments. That's the point really. Only 10-20% of all arch viz is done at the high end where you see things like animation, green screen etc. The power of this democratization is that the other 80-90% of the visualizations that are being done by more specialized people will move into the hands of those who do the design.
With real-time I-ray and Vray rendering - it helps the architects and designers visualize, but I think there will be a market for creating custom environments in game engines and creating animations with special effects for the client.
I disagree. Game engines, real-time VR and all of those technologies have always been niche and I think they are going to remain that way for the foreseeable future. Nothing I've seen to date shows signs of democratizing this technology as it still requires a relatively high level of expertise and the use cases are still niche.
More access to 3D visualization will still be limited to generic environments. Technology for gaming and movie production will grow also - giving 3D artists new fields in which to create 3D environments for clients. With real-time I-ray and Vray rendering - it helps the architects and designers visualize, but I think there will be a market for creating custom environments in game engines and creating animations with special effects for the client. Architects can't green screen people, animate characters and add other environmental elements using only real-time renderers. Clients cannot navigate in Max - neither add materials, etc. It will still take a 3D specialist to do these. Add the fact that any designer can't open a 3D program and apply materials without knowledge of UVW mapping - and custom map creation. Just like Revit was going to be the ultimate solution for BIM and photo-real rendering, we were quick to find out that constructing custom furniture, light fixtures, etc. was a requisite for every project and had to be done in Max - there was still the need for someone skilled in model making to do it. When we look into the future we tend to see more doors closing than opportunities. As we see new technologies change the way we do things - lots other doors will open - just like the internet and mobile markets created opportunities we never thought of until we started using them. Julian
Jeff First of Happy New Year. Hope you had a good Break, if you had one, and well deserved too I am sure. The Article, I thought it was brilliant, there is so much in it.I had to look up a few things, which for me makes it worth reading.Very surprised more people have not commented. Always hard to see what way the industry is going, even at my level, but worth thinking about where should one think of investing to future proof the company. Thank you again. Phil

About this article

A summary of CGarchitect's travels around the globe in 2012 including trends to watch in 2013 and coverage of Autodesk University 2012.

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About the author

Jeff Mottle

Founder at CGarchitect

placeCalgary, CA