Making Of

By Jeff Mottle

The Making Of Cubus House

Sergio Merêces gives us a glimpse into the The Making Of his recent Cubus House project.




Hello everyone, first I want to thank Jeff Mottle for giving me the opportunity to share with the community this making of.  In this article I will show you my workflow and tools that I use in my projects. This was a personal project that I made in my free time. The architecture of this Cubes House is from studio WG3. I really enjoyed workign on this project.

Here are the reference images:






Here are the programs I used: 3ds Max 2012, V-Ray 2.0,  Adobe Photoshop
, After Effects. 



OK, let's begin.
 

Workflow

My workflow may be the same as other 3d artists.

Preparation
Gamma

In this part I set the gamma  to 2.2 as you can see in image 4


Modeling

For all of the modeling I use 3ds Max 2012 tools and in this project I modeled the cubus houses following the architectural plans as references,  as you can see images below.

I started with a simple box and deleted the faces on the front and back. I then started adjusting the vertices with edit poly to give the desired shape. After I had the desired shape I applied a shell modifier to give the shell thickness.



Finally I apply a chamfer to the model to give it a more realistic finish. I always apply a chamfers to my models.

Below you can see the wireframe of the cubus house final model.




And here is the final scene wireframe.


Materials


In my projects I always use the V-Ray material, I never use other materials (i.e. standard material). I have my own library of materials ready.  Having a good library of materials ready is very important to speeds up  the process of creating or apply texturing and materials in the projects!
 

Plants and Vegetation

In this project, as in my previous projects, I used the same system for vegetation, which consists of four types of vegetation:

- Short grass
- High grass
- Four types of flowers
- Trees

I started by using multiscatter to spread out the vegetation while trying to create areas where vegetation would be higher and creating areas where people walk through that will have  grass that is much lower.




 

Camera & Lighting Setup

For me the lighting setup is the most important step because you need a good light setup. You will achieve realistic lighting and also ensure that the materials look more photo-realistic.

 For this render I wanted to create a sunset environment that had some nostalgia present between a couple of boyfriends.

 From here I setup my lighting. I only used a dome light with an HDRI of a sunset, using the horiz. rotation on the material slot. I positioned the sun in the right place for the camera.




Here is the final light setup result:

Advanced Materials

For the materials I used:

- Concrete
- Painted Metal
- Glass

For this model I created an unwrap in order to have a greater control over the textures details.



Here are the settings for the concrete, metal and glass materials.

Cubus House Metal Paint:





Cubus house interior wall concrete:


Windows glass material:


 

Render Settings

In the render settings for this image, as for most of my final images, I try to render at minimum of 2000px.

Below you can see the settings I used for the final render.



Render Result


And here is the final rendered image:





Let's go to the last section. Post production.
 

Post Production

Because I was really happy with the image that came out in the final render, I didn’t need to do much post-production.

First I began to insert the 2D elements, people, bike and birds and made some gamma correction on it.




Next using the depth field pass I created the blurred grass in first plan and I add some saturation in overall colors and create a sun glow effect.



Finally I added some final adjustments to levels and colors and I got the final image as you can see below.





I hope this tutorial can help you in the future, and allow everyone to see my workflow process when I´m working in my projects. Don't forget, the important thing is always practice rendering and sharpen your sense of art.
Thanks to all.

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amazing!!! it s briliant! con/tiom!
thanks Aruz! And do you like live in :) regards
Awesome! In fact, I'd live in this kind of house XD
thanks Karthik and Rakan
very nice sergio, i love the metalic paint finish,very well interpreted
Ok i often do renders of architecture for my job just as something i do on the side for them and i honestly can say im gonna have to re-read this tutorial a few times, i really wish you could share that concrete texture because OMG it looks sooooo good, i've never gotten concrete to looks so correct, with the bumps and damage and just so amazing.
Chris thanks! about the material, Stay tuned to my facebook page and personal website, because i´m working in a materials package and that concrete material will be on it. thanks all
Excellent work and great tutorial Sérgio! Congratulations!
Ok i often do renders of architecture for my job just as something i do on the side for them and i honestly can say im gonna have to re-read this tutorial a few times, i really wish you could share that concrete texture because OMG it looks sooooo good, i've never gotten concrete to looks so correct, with the bumps and damage and just so amazing.
as i forgot to say it above, your scene is stunning :S
Ok i often do renders of architecture for my job just as something i do on the side for them and i honestly can say im gonna have to re-read this tutorial a few times, i really wish you could share that concrete texture because OMG it looks sooooo good, i've never gotten concrete to looks so correct, with the bumps and damage and just so amazing.
beautiful work. Congratulations
Sergio: many thanks for this view in your workflow. It's tutorials like these that make me continuing to try and improve my own projects.
thanks all for the comments is a plesure can show to all of you my workflow. Regards
Nice tutorial, thanks ! I wonder why you set "Min samples" in the DMC sampler tab to 30. I always leave it to its default value of 8. Does it work better this way ? Doesn't it slow rendering times down ?
thanks, Chadil i usually set to 30 for final images and for sunset and night scenes! but depends a lot of the scene! i use only 8 samples some works as i say will depends a lot of the scene requeriments.
Nice tutorial, thanks ! I wonder why you set "Min samples" in the DMC sampler tab to 30. I always leave it to its default value of 8. Does it work better this way ? Doesn't it slow rendering times down ?
Nice, Simple, Clean - the way of the Future. Excellent,clear tutorial. I will be spending some time looking it over.. Thank you for sharing your workflow ***** !
Very nice! Wonderful. Thanks for sharing your "secret". Obrigado! Best regards
just amazing great scene and very nice tutorial thanks Sergio

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Sergio Merêces gives us a glimpse into the The Making Of his recent Cubus House project.

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About the author

Jeff Mottle

Founder at CGarchitect

placeCalgary, CA