Making Of
The Making of Tea Houses
The Making of Tea Houses by Lighthouse 3d from Cordoba, Argentina.
Hi everyone! Before we begin, we would like to thank our friends of CGarchitect for allow for the opportunity to show our work to the community. Thanks Jeff Mottle!
The software used for this image was 3ds Max 2011, V-Ray and Photoshop CS5.
The project belongs to the architectural studio Swatt and Miers, called "Tea Houses”. Below you will find the images that inspired the composition of this scene.
MODELING
The modeling of this house is quite simple. We've shown the model to understand the parts that make it up.
FOCUS AND COMPOSITION
The composition and focus were the result of a search through major legislation such as the middle third and vanishing point.
LIGHTING SETUP
Three main lights, a global illumination dome, a fill plane and small planes for the interior light.
MATERIALS
In this section we highlight the most interesting materials in the scene.
RENDERING SETUP
For V-Ray parameters are standard values without any secrets or tricks. The gamma is set to 2.2.
POST PRODUCTION
The post production of this image was made with the use of layers and masks to prevent loss of quality and able to resume any instance editing. For editing were used V-Ray passes as VRay Refraction, VRay Reflection, VRay Global Ilumination and VRay WireColor.
The sky was inserted in post-production (levels and saturation settings).
V-Ray Global Illumination with the layer mode to Screen at 35% opacity, VRay Reflection with the layer mode set to Overlay with an opacity of 45% to highlight indoor lighting & VRay Refraction pass with 20% opacity.
In the steps that follow the person was placed and worked with lighting and fog effects to add depth to the focusing.
Finally we balanced tone, saturation, curves, vignettes and masks to contrast the image and give prominence to the scene.
About this article
The Making of Tea Houses by Lighthouse 3d from Cordoba, Argentina