Making Of

By Jeff Mottle

The Making of Day/Night Shot Explosion

Inspired by the work of Factory Fifteen's winning entry from last year's CGarchitect 3dawards, Peter Ramirez creates a unique piece entitled Day Shot Explosion and Night Shot Explosion.

 

Photoshop Progress Shots

I opened all of the render elements in Photoshop, then added a Curves adjustment layer to each layer.


For each render element I changed the blending mode and decreased the opacity.


After I changed all of the render elements, I added the backgrounds, skies and buildings and then flattended the image.


I changed the color balance of the entire image towards blue and added some diffuse glow.


Next I added changed the color balance to add yellow and red, also with diffuse glow.



Add a layer mask to each layer.

In the final step I added some fog to the image.

For the night shot the steps are the same, howver the color balance changes are a little different with diffuse glow.

V-Ray Settings (Day Shot)
 






Day Shot (RAW Renders)
 


 

V-Ray Settings (Night Shot)


 

Night Shot (RAW Renders)
 

Textures Used for the Day Shot

In the explosion process I used a Space Warp -> Geometric/Deformable -> Choose Bomb. The models I used to create the bomb are from other personal works.

Textures Used for the Night Shot
 

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Thanks dear...
thanks great work... best regards
Thanks Sir jeff..^_^

About this article

Inspired by the work of Factory Fifteen's winning entry from last year's CGarchitect 3dawards, Peter Ramirez creates a unique piece entitled Day Shot Explosion

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About the author

Jeff Mottle

Founder at CGarchitect

placeCalgary, CA