Tutorials
Procedural Rust in 3ds Max with Data Channel
Adding realistic rust effects to your 3D models can make a significant impact on the overall quality of your work. In this tutorial, RenderRam introduces a powerful technique using the Data Channel feature in 3ds Max to create detailed, procedural rust.
The video walks through three examples that showcase how Data Channel can be used to selectively add polygons to rusted areas, animate deformations, and control the effect with precision using curvature and noise maps. This approach allows you to keep the rest of your model low-poly while enhancing specific areas with intricate details.
To see these techniques in action and learn how to apply them to your own projects, watch the full tutorial in the video below. This is a valuable resource for any 3D artist looking to elevate their work with more realistic textures.
Check out the full tutorial in the player below.
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About this article
Adding realistic rust effects to your 3D models can make a significant impact on the overall quality of your work. In this tutorial, RenderRam introduces a powerful technique using the Data Channel feature in 3ds Max to create detailed, procedural rust.
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About the author
Ricardo EloyVanguard
CGarchitect Editor/3D Specialist at Chaos
placeSão Paulo, BR