
Tutorials
Dirty Tricks
In this 3ds Max tutorial by VizAcademy UK, we learn how to add realistic dirt, damage, and ambient occlusion to furniture and objects to enhance the photorealism of our scenes. The instructor, Mike, uses a scene created by one of his students as a base. He begins by demonstrating how to add damage to wooden beams using the Corona Decal object and noise maps to create realistic wear and tear. He then shows how to add dirt to surfaces like floors using the Corona Distance map, which allows for precise control over the dirt's location and intensity. Finally, he explains how to utilize the Corona AO map to generate and fine-tune ambient occlusion, further enhancing the scene's realism.
Throughout the tutorial, Mike provides valuable tips and tricks, like using the chamfer modifier for adding imperfections to edges and utilizing color correction maps for greater control over the final look. He also briefly touches on getting clients for 3D rendering services, mentioning the importance of a strong portfolio and the potential for future content on this topic.
Overall, this video is a great resource for anyone who wants to learn how to add realistic details to their 3ds Max scenes.
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In this 3ds Max tutorial by VizAcademy UK, we learn how to add realistic dirt, damage, and ambient occlusion to furniture and objects to enhance the photorealism of our scenes.
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