Making Of

By Jeff Mottle

The Making Of Rome

Hi, guys, My name is Jing Zhang, this my first ‘making of’ tutorial on CGarchitect.

Before starting to introduce my project, I must thank CGarchitect and Jeff Mottle for giving me this opportunity to do so. Much appreciated.

I have been fond of Rome buildings and decided to make a series of projects named ”Rome buildings’ in my leisure time. This is one of the projects in that series.

I used 3ds Max, V-Ray and Photoshop in making these pictures.

The building was inspired by Chiesa di Santa Maria di Loreto.



The Final Image:

Workflow

I. Preparation: I collected materials for the project, drew inspiration from pictures, websites and dreams : )
II. Modeling: I began modeling based on available data and my imagination. I usually use edittable poly for modeling. Trees, cars and lamp posts were mostly from Evermotion.
III. Texture: most texture were from CGTextures
IV. Lighting: I used VRay sun and HDRI.
V. Rendering and post production: I used V-Ray for rendering and Photoshop and AE for post production.
 

Preparation

I spend quite some time collecting materials for the project. I’ve found lots of beautiful pictures from internet and magazines.

Modeling

I used SketchUp to make building shapes and 3ds Max for more details. Columns and sculptures were from my model database.



Then I merged details, such as trees shrubs and lamp posts, into the scene.



I made ivy with “gwIvy”, a very good plugin.

Texture

Materials and Textures

I used mostly VR blend and VRAY dirt for materials.

Stone Material



Wall Material




Dome Materials



Stone ground materials


 

Lighting

The lighting settings are very easy, I used HDRI, VR light Dome + VRsun

VRSun settings




Setting of VR Dome Light




Environment and HDRI


VRay camera setting

Rendering and Post Production

Rendering settings are nothing special. Most are default settings.


I completed post production with Photoshop, through brightness correction, color correction and added people in. Depth of field was achieved with After Effects.








OK, that’s how Rome was built – definitely not in one day, C&C will be mostly welcomed and appreciated. For more information of ‘Rome’ please visit my blog: jadecg.blogspot.com

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extra-ordinary vivid ! some images do not seem to be cg !!! i sensed a tadbit of primary colours AFTER knowing it to be cg. loved the solution of depth of field with afx !
WOW!!!
Very nice! Learned some new things from the complexity of shaders. Liked the verity of scenes you created from the original render. Thank you!
Complimenti, veramente bellissima! Makes me want to go back as soon as possible! Thanks, ciao.
Realy nice project and nice workflow using both Sketchup and 3DS. I really like the vaiety in styles and the "stories" you have made in some of the scenes. My only 2 comments are these; Sometimes your feature building is far brighter than the surrounding. It's obviously good to have it highlighted but I would have more blended contrast across the others. Does that make sense? The second is the photoshop file. Try and look into using adjustment layers and masks instead of all the rendered layers you stack up. Imagine having to change one thing in your scene... having the render repeat up the stack means lots of changing. But thanks for the making of... it's something I have never done but have benefited from many times!
Thank you Sir! I must say truely amazing work and the post-production part is good enough, I like the way you've added brightness into your scene.

About this article

Jing Zhang from Bejing, China gives is a peek behind of the scenes of his Making of Rome project.

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About the author

Jeff Mottle

Founder at CGarchitect

placeCalgary, CA