Making Of
MuBE - Making of a short movie
In 2022 we decided to create a short movie about MuBE by Paulo Mendes da Rocha.
MuBE portrays the “Museu Brasileiro da Escultura” built in 1987 by the Architect Paulo Mendes da Rocha. The short movie invites the spectator for a slow journey through the museum, enlightening the relation among the building, the cityscape and the nature, blurring the boundaries between private and public space.
MuBE portrays the “Museu Brasileiro da Escultura” built in 1987 by the Architect Paulo Mendes da Rocha. The short movie invites the spectator for a slow journey through the museum, enlightening the relation among the building, the cityscape and the nature, blurring the boundaries between private and public space.
References play a significant role, particularly when project details are not provided by the client. Consequently, we prioritize thorough referencing at the outset of each project, investing considerable effort to ensure comprehensive and accurate information gathering.
The modeling process proved to be quite time-intensive. Given the absence of detailed drawings aside from a floor plan and various sections, we had to meticulously craft each detail using references sourced from books and online databases. This required significant effort and dedication to ensure accuracy and authenticity in the final result.
In our pursuit of maximum realism in our 3D models, we often encounter limitations with materials utilizing only displacement and normal maps. Despite their effectiveness, they may not consistently deliver a fully satisfactory outcome. To address this, we've devised a method to automate the chipping off of concrete edges, enhancing the authenticity of our renderings.
Utilizing degraded materials can enhance the realism of your architectural visualizations. In this instance, we incorporated a base concrete material sourced from the Arroway textures library, organized and accessed through Connecter by Design Connected. Additionally, we introduced a weathered material derived from the same source, strategically distinguishing between them by employing a volume linked within a distance shader, effectively serving as a masking agent to simulate the dust that is not washed away by the rain.
During the post-production phase, we encountered challenges such as addressing flickering scenes and integrating environmental atmospheric effects, including airborne dust, rain, ripples, and wind.
Credits:
Production: NATA.ARCHVIZ
Direction and Edit: Alban Wagener with Paula Valerio
Sound and original music: José Alberto Gomes
Graphics: Inês Nepomuceno
NATA.ARCHVIZ:
https://www.nata-archviz.com/
https://www.facebook.com/nata.archviz
José Alberto Gomes:
https://www.instagram.com/jasgomes/
www.jasg.net
Inês Nepomuceno:
https://www.inesnepomuceno.pt/
https://www.instagram.com/ines_nepomuceno_design
Renderservice - Rebusfarm :
https://pt.rebusfarm.net/
Software used:
Cinema4D R21
Corona Renderer
Forester
Connecter
Production: NATA.ARCHVIZ
Direction and Edit: Alban Wagener with Paula Valerio
Sound and original music: José Alberto Gomes
Graphics: Inês Nepomuceno
NATA.ARCHVIZ:
https://www.nata-archviz.com/
https://www.facebook.com/nata.archviz
José Alberto Gomes:
https://www.instagram.com/jasgomes/
www.jasg.net
Inês Nepomuceno:
https://www.inesnepomuceno.pt/
https://www.instagram.com/ines_nepomuceno_design
Renderservice - Rebusfarm :
https://pt.rebusfarm.net/
Software used:
Cinema4D R21
Corona Renderer
Forester
Connecter
You must be logged in to post a comment. Login here.
About this article
A long due how to of our short movie "MuBE by Paulo Mendes da Rocha"
visibility262
favorite_border0
mode_comment0
About the author
Alban Wagener
Founder, Handyman and creative director at NATA.ARCHVIZ
placePorto, PT