Tutorials

By Ricardo Eloy

Get RID of Texture Tiling with UVWRandomizer

Are you tired of dealing with repetitive tiling textures in your architectural visualizations? Say goodbye to those unsightly patterns with the help of V-Ray's UVW Randomizer tool. In a new video tutorial by Jonas Noell, you'll learn how to effortlessly eliminate tiling issues and create seamless, realistic surfaces in your projects.
What to Expect in This Tutorial
Jonas begins by guiding you through the basics of the UVW Randomizer, using a simple dummy texture to demonstrate the foundational workflow. This ensures you fully understand the logic behind the tool before moving on to more complex applications. Once you're comfortable with the basics, Jonas takes it up a notch by applying the UVW Randomizer to a more intricate shader setup.
In this advanced section, you'll see how to use multiple maps, displacement, and even a grass setup—all controlled by the UVW Randomizer. The result? Surfaces that are free of visible repetitions, adding a new level of realism to your renders.
Tools and Software Covered
Jonas uses 3ds Max and V-Ray 6 in this demo, highlighting the UVW Randomizer's capabilities. If you're using a version of V-Ray that supports this feature, you're all set to follow along. But don't worry if you're working in a different software environment—Jonas also mentions that a similar workflow can be adapted for other popular platforms like Cinema 4D, Maya, Blender, and various render engines including Corona, Octane, Redshift, Arnold, Cycles, CyclesX, and Eevee.
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About this article

Are you tired of dealing with repetitive tiling textures in your architectural visualizations? Say goodbye to those unsightly patterns with the help of V-Ray's UVW Randomizer tool. In a new video tutorial by Jonas Noell, you'll learn how to effortlessly eliminate tiling issues and create seamless, realistic surfaces in your projects.

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About the author

Ricardo EloyVanguard

CGarchitect Editor/3D Specialist at Chaos

placeSão Paulo, BR