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dg_architect
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Thanks a lot!
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alireza shamloo
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it a simple VrayMtl with fresnel reflection (fresnel IOR=8), and with hilight glossinss equal to 0.67, with a little bump and displacement. I also used a very very low opacity Zdepth map.
dg_architect
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Could you share the shader for the couch, is it phong or blin. I will be very interested to understand how you achieve this type of polished leather!10x