The rendering is done for a architecture competition to convey the concept design in a way that is tacit and tactile while also hoping to gain the attention's of the judges by bringing a unique rendering that is uncommonly used.
The camera is situated low with depth of field to give the impression of the scale of a small architecture model. There are also props to enhance the feeling that it is a real model and not a rendering such as the position of cutter and glue, and also noise and unevenness of the model itself.