shrine
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Andrew Ryan Parker
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I agree, the ground texture is too low-res.
I think it is a little too blown out but I can see what you're going for with the god of sun.
I would definitely take a look at how you're doing your depth of field.
The upper half looks great, some great colours in the ceiling and around the tops of the pillars.
Maybe change the crop to a more portrait one? Would remove a lot of the empty space around the shrine and would hide how much the walls on the left are pulled in without vertical shift being used.
Stephane Vanaubel
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Better!
But you need to find another ground texture. Hi-res of possible.
vakis Andreou
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actually i ve done it very bright because its a temple for Apollo the god of sun. I wanted to give this bright filling.
Jason Johnson
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Too me seems almost too bright. I can see what you are going for but maybe knocking it down veerrrrry slightly. Or at least giving more contrast between the dark side and bright side?
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Corey Beaulieu
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I think it's looking nice. It needs drama though, like darker shadows (curves in post) and a volumetric light pass.
Also, your model has seams in it, ie the stairs and the base connecting to the wall. If you want them, maybe exaggerate it more.
I
Ilija Loncarevic
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DOF is really bad, look in the forest.. Sth is blurred sth not, and the white is really washed out.
About render, really good and textures are pretty good.