Mies van der Rohe 1923 Brick Country House
Today I’d like to show you a passion project I’ve been working on lately: an Unreal Engine scene with video animation for the 1923 ‘Brick Country House’ project by famous german architect Mies van der Rohe.
I wanted to test some UE stuff without the limitations of commercial work, and I’m a huge Mies buff (my final dissertation in Architecture school was actually about him) so this project sprang to my mind.
The original project consisted only of two or three simple drawings that showed a very minimalistic architecture (for the time) which was laid out as ‘planar’ organic composition of walls. In the 1920s this was groundbreaking in its architectural language and fluidity of spatial concept, with close ties to modern art movements like De Stijl, for example.
I wanted to test some UE stuff without the limitations of commercial work, and I’m a huge Mies buff (my final dissertation in Architecture school was actually about him) so this project sprang to my mind.
The original project consisted only of two or three simple drawings that showed a very minimalistic architecture (for the time) which was laid out as ‘planar’ organic composition of walls. In the 1920s this was groundbreaking in its architectural language and fluidity of spatial concept, with close ties to modern art movements like De Stijl, for example.
But it was never built, as it was mainly an abstract flagship project to experiment and showcase ideas regarding a new Architecture. So in a sense it’s a very interesting thing to ‘bring to life’ with Unreal.
To give it a convincing feeling, I drew heavily on Mies’ actual built work, especially the Lange and Esters brick houses in Krefeld, Germany, which are obvious late relatives of this seminal project. The idea was to make the materials and construction elements as close as possible to what a project built by Mies in the first decades of the 20th century would look like. The furniture choice also reflects this, using Mies-designed models and other contemporary pieces.
For high quality materials I also used a few Quixel scanned assets, as well as many props from the Unreal marketplace to help set the stage in the vintage time period mentioned above, while trying not to clutter the scene too much. The car is a 1930s Alfa Romeo model by ‘roy-creations’ available on CGTrader.
For high quality materials I also used a few Quixel scanned assets, as well as many props from the Unreal marketplace to help set the stage in the vintage time period mentioned above, while trying not to clutter the scene too much. The car is a 1930s Alfa Romeo model by ‘roy-creations’ available on CGTrader.
As said earlier I used this as a vehicle to further enhance my understanding of some Unreal Engine’s features, especially realtime Ray-tracing. It was really exciting to see the instant changes in scene lighting and the less work needed in preparing the model for baked lighting. It does raise some challenges with the performance (I’m on a RTX 2060) and I still have same issues to keep the GI noise in check. Overall there’s still margin for improvement I think!
Hope you guys enjoy it! Let me know what you think of it in the comments. Criticism is always welcome, we never really stop learning.
Don’t forget to watch with the sound on (and better yet with headphones!) To help set the mood I worked a little bit with ambient sound effects, along with the music. The idea of the video is to not give everything right away, so you’ll need to be a little patient 😉
If you’re interested you can also check out some of my other work in my Instagram, Facebook and website.
https://www.instagram.com/virtuvius
https://www.facebook.com/virtuvius3D
http://www.virtuvius.pt
https://www.instagram.com/virtuvius
https://www.facebook.com/virtuvius3D
http://www.virtuvius.pt
Thank you (and sorry for the long read)!
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