UE5 Abstract Cinematic

Project Year: 2024 Tools: Unreal Engine 5 + Lumen, Metahumans, Quixel Megascans, Premiere Pro 
Skills: Material Creation, Animation, Lighting, Rendering, Video Editing, Post Processing

It’s a personal project was made in Unreal Engine 5 using MetaHumans. I experimented with lighting techniques and character customization to create a lifelike character with a distinct neon aesthetic.
The intuitive user interface of MetaHumans made character creation a breeze, while the seamless integration of animation tools from the Epic Games Marketplace allowed for a smooth animation workflow. The entire project, including rendering, was created with Lumen system.
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