As a part of an assignment we were to create a small natural exterior environment using UE4 features, where the player can freely walk around. Thus, I gathered references and resources, designed space, created it in UE4 from the ground up, set dressed it, and made lighting with post processing effects. The renders are real-time UE4.
All textures and assets that are in the scene were found either in Quixel Megascans or/and in Unreal Engine libraries.