In the 'last year I started and finished a course as a 3D Game Artist that led me to learn about the main 3D modeling software, such as Blender, ZBrush and AutoDesk Maya. In addition to these I have mastered Adobe Suite, animation software and as a self-taught I use photoshop for final renders. Having graduated as a Game Designer I had previous experience on Unity and Unreal Engine. Below are some renders of projects done during the course and extras.

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