Tutorials

By Ricardo Eloy

Realistic grass with V-Ray

Jonas Noell just published another great tutorial in his YouTube channel, this time showing how to use V-Ray's native tools to create realistic grass for archviz. In his words:

In this video you will learn everything about how to create a realistic looking grass field in V-Ray using just native tools. For this we will first prepare our grass assets using the popular Quixel Megascans Asset library. We will find some nice looking grass there and convert it to V-Ray, rebuilding the entire shader from scratch. 

We will then use V-Ray's native scatter solution Chaos Scatter to distribute all of our grass assets onto any surface in your scene. We will cover all the necessary basics but also explore some more advanced techniques such as how to maintain a sharp outline using edge trimming, or how to remove parts of our grass using spline excludes or other procedural techniques.

I am using 3ds Max and V-Ray 6 in this demo but you can use very similar techniques for older versions such as V-Ray 5, V-Ray NEXT and V-Ray 3 when using an external plugin such as Forest Pack. A similar workflow can also be used in other software such as Cinema4d, Maya, Blender and different kind of render engine such as Corona, Octane, Redshift, Arnold, Cycles, CyclesX, Eevee and countless others. 
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Jonas Noell just published another great tutorial in his YouTube channel, this time showing how to use V-Ray's native tools to create realistic grass for archviz.

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About the author

Ricardo EloyVanguard

CGarchitect Editor/3D Specialist at Chaos

placeSão Paulo, BR