UK Residential Development
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Peter Mitchell
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I think the best thing about this is the lighting.
I think the tarmac / asphalt kinda looks like carpet, especially where it ripples in the road's corner! Also the grass is a little 'green'.
Other than this, nice detail and really nice lighting.
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Jonty King
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Thanks Tom - I'll explore those on the next housing job I do. Cheers.
Tom Johnson
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Thanks Jonty
For kerbs I either use a swept spline with a custom profile or a basic extruded box, then add in the dropped kerbs and chamfers. These ones were very simple.
If there are a lot of curved kerbs I'll sometimes model each kerb stone then path deform them around a spline. Doing it this way avoids having to mess about getting textures to align as you can put a material-by-element modifier on the resulting mesh (so you don't get repeated textures on the kerb stones). Though the path deform modifier can be a bit of a bloodbath to use, especially if you have elevation changes.
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Jonty King
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Yep really nice mood and modelling. How did you model the road and kerbs etc? Any scripting involved or did you use a native max tool? It always takes me ages! Nice work.
Tom Johnson
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ha ha, thanks...
blame the architect for the pygmy lamps!
H
Henry Cross
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Really like the mood and comp. Only criticism are the street lamps look a little short. Great job for two and a half days.