House in Binningen
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A
Andrei Georgescu
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That little reflection in the wet concrete & the water droplets is the kind of perfect imperfection that makes work shine... Amazing stuff!
Marlon Giron
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this is an incredible project with beautiful interior spaces i applaud you wow!
J
Julius Lerma
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nice renders, you're such a pro..
i like the way you worked on the mood of every images,, good job
my only comment is that on the last image, i think it would be better if you put more depth on the shadows,
the togo chairs should cast shadows on floor.. and putting more bump and reflection on floor would be great..
Msamir
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Yeah please do !
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Oliver Lerma
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Congrats Bro!!
All of them are good!!
Nic H
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wow nice work
Miguel Montemayor
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Amazing work, pro of the week definitely, if you have a little time, please review my work and give me some tips, cheers
Brodie Geers
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particularly impressive after seeing the photos from the architect's website which seem to have been taken right after construction before the sitework was finished giving them a pretty lifeless quality. Your renderings really show off the architecture quite well.
-brodie
paul rodham
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i honestly thought only the first one (and the last) was a rendering - i thought the others were reference photos of the real house.
bravo.
thanks for sharing the info as well.
Brodie Geers
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great renderings as always B. you find some great architecture to render. any particular method you use to find these beauties?
-Brodie
B
Bertrand Benoit
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Many thanks for the warm words, guys,
Looking at the questions that were raised here and on other forums, here is some additional information about this scene:
- The woman is 3D, as is everything else. It is a Daz3D model, with a standard pose, some very high-resolution textures, and a basic SSS shader for the skin.
- The DOF was done in-camera. I'm always using a Physical Camera and inputing real-life settings.
- The short grass and the weeds are self-modelled 3D meshes, four or five different models each, scattered via Multiscatter and using some B&W distribution maps. I'm also using a Multiscatter texture to slightly vary the colour of the meshes.
- Illumination is a tough subject as nearly all images have a different lighting scenario. Most of the time, I would be using a very high-res HDR image plugged into a Vray Domelight that also doubles as a backplate. In addition, some images may have a Sunlight or a standard direct light, depending on the quality of shadows I'm looking for. The courtyard shot also uses Vray's volumetric fog, though the fog pass was composited onto the render in post.
- The wet concrete is a Vray Blendmat that uses several textures as mask, reflectance and glossiness maps. If there is interest, I would post a mini-tut on my blog about a few tricks to obtain this effect easily.
Thanks again for commenting.
T
Tempest1295
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Lots of windows in that house, but I love it. I'm also wondering how you did the wet concrete as well.
John
Antoine Desjardins
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Pro of the week for me. Really well done.
Athanasios Karampitsakos
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Very nice Bertrand.
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Paul Moolenaar
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Just had a good look through your Flikr Gallery.
Damn your good!!!
I've seen some great portfolio's before but none as consistent in quality as your work.
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ralf kirsch
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Outstanding Mr Bertrand
Adam McPartland
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fantastic bertrand, absolutely stunning. I like the colour balance on these images especially. Very inspiring!
ps love the wet concrete. how do you achieve this? with a transparent material on top or through textures and spec maps?