Lush Vancouver Parkside Residence
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Biggie beil
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hehehe , but i have I5 3 Ghz , and 8 Ram o.O :D
But render well hehe
but that one it can't even upload the messages box hehe it close
Antoine Desjardins
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its all in the computing power:
16 gig ram
4.6 ghz/core 4 core - OVERCLOCK :)
Biggie beil
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thats very high mate , how did u render , my maximum is 7 polys , but for navigation is 12 or 10 , million
i mean render sometimes error with me however i have strong laptob ,
but Its looks very well mate ,
Antoine Desjardins
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too many to count! I think this one was around 9 million polys.
Biggie beil
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Amazing but i guess it takes many time , or how many (POLYS) in there and (VTRS)
Antoine Desjardins
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Thanks Peter. I didn't catch most of that stuff. It really helps to have another set of eyes. I'll update the file.
Peter Drew
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Hi there Antoine. Few comments for you. The road texture is lo-res, I'm assuming you used google earth imagery, it's not high enough resolution to use in renders. Some of the planting appears to be floating in the median strip. The image also appears to have a 'halo' around the building, I'm assuming this is created when you deleted the alpha. In Photoshop you can go to Layer>Matting>Defringe, it will remove this haloing effect. I don't like the desaturated effect you've done to the background on the left hand side. And finally the glass should reflect the blue of the sky, all the windows appear black/grey. Good start, keep going.
Antoine Desjardins
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Mohd: Thank you!
Mahandry: Merci.. je suis d'accord. I will update the image to liven up the store-fronts :)
Mahandry David
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Joli rendu! pas grand chose à dire...Peut-être que le rez de chaussée aurait mérité un peu plus d'animation (boutiques, personnages etc) . =)
M
Mohd Ismail
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Awesome rendering