Dave's Dream

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The grass is not autograss I struggle to receive any realistic render times with it, this takes about an hour to render, whereas Autograss takes well over ten hours even at a reduced size, and generally is far to dark, which may be down to how I light the scene. The grass is a proxy (I'm not sure on the rules of posting links here however, check this out, http://www.peterguthrie.net/blog/2009/03/vray-grass-tutorial-part-1/ you will need Vray scatter to achieve this. If you don't won't to fork out the cash there may be a way to do it with compound scatter although I haven't tried it, relatively speaking though the plugin is not massively expensive.) With regards to the trees, Vray scatter again and a nice Evermotion model as I can never seem to get my trees to look organic, and this seemed like the easiest method. (they also do some other nice models, which I tend to use fairly heavily as it allows me to free up my time to do the architectural modelling, and normally the accompanying technical drawings) In case you have never seen Vray scatter before it allows you to scatter multiple objects whilst randomly varying the scale amongst other things of each proxy, which I find helps with the realism, as you never see a forest of trees with a uniform height and scale. With regards to the materials I will assume (always very dangerous) that you're referring to the timber texture on the walls and decking, It's a Vray material with a small amount of bump mapping and a very small amount of displacement, along with a large helping of reflective glossiness. If it was the grass and tree textures, the tutorial will show you how to do the grass, and the tree textures come with the Evermotion model. Sorry for the essay but I hope this is of some help.
beautiful is that vray autograss ? would be great to know what materials you used and what blocks ( trees ) was used, because it looks so realistic.