In this project, I tackled a range of critical tasks:
-I optimized, UV-mapped, textured, and rigorously rigged all the heavy machinery.
-I meticulously crafted environment textures, encompassing the rugged beauty of grass, rocks, gravel, and glistening minerals.
-I adeptly engineered vertex-painted master materials, orchestrating the smooth transition from rocky terrain to earthy soil, lush grass, and gritty gravel. This included populating the scene with fitting foliage.
-I engineered a selection of liquid materials, each bearing its own unique refraction, adding captivating dynamics to the environment.
-I spearheaded development and implementation of a modular spline-based tunnel system, complete with a comprehensive array of thoughtfully designed props.
-I set dressed large segments of the level, infusing them with character and depth.
The cinematic, mountain design, and lighting were masterfully executed by my colleague, Gilahd Yefet, playing a pivotal role in the project's success.