Brackenrigg
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S
Steve Mai
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Saulman, My favorite part of your render is the grass. They look so real and beautiful.
Saul Caldwell
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Thanks for the comments. Much appreciated.
You're right about that glass. It has slipped. Don't know how, but well spotted. I'll fix it the next time I revisit and I'll try to improve the stone whilst I'm at it.
Cheers
Peter Mitchell
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Really like the lighting, grass and detail. Especially the decking and the wood texture on it.
I feel the lack of definition or displacement on the building walls and the gaps in the side of the tiled roof let it down. Could do with some chamfers on the edges of the walls to catch some highlights.
Also, has the glazing slipped out of place on the dormer? Looks like it's hovering outside the frames!
Overall, nice feel.
Peter Mitchell
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Really like the lighting, grass and detail. Especially the decking and the wood texture on it.
I feel the lack of definition or displacement on the building walls and the gaps in the side of the tiled roof let it down. Could do with some chamfers on the edges of the walls to catch some highlights.
Overall, nice feel.
Aubrey Millard
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That is some darn good grass for displacement. Not all spikey like people usually get. That anomaly was a lucky stroke as it does add to the realism of the image.
I once messed up the displacement settings on a carpet and the result I kept as it makes a great wheat field. ;)
The walls look 100% better now, it wasn't the stone I didn't like, just the texture. Great lighting and reflections, it looks really good. Nice job!
Saul Caldwell
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Thanks for your feedback, Aubrey. I've just realised that the image I uploaded wasn't the final version, it was a WIP image. I've uploaded the latest one (there are several), which has more vibrant colours and the stone texture is better. The one I'd uploaded looked a little flat. The stone is local to the area (Lake District, UK) and was a major factor in this house getting planning permission, so it had to be I'm afraid. I had to create the map from a very small photo sample, which wasn't easy.
The grass was done using displacement. I've applied different settings to different polygons on the terrain giving the grass a more random feel. The grooves in the grass in the foreground were an anomaly on the model created after I'd applied a turbosmooth to the terrain, which only became evident when the displacement was added. I kept with it though because it looks like someone has just wheeled something through the scene.
Again, thanks for your comments.
Aubrey Millard
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I can see why it's a favorite. Very nice image. The greenery is very well done as well as the lighting.
I like the house design but not a fan of the wall texture, but that is personal preference.
Good Job!
How did you do the grass?