simple hut
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tristan basco
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I did convert them to polys first, and preview render were ok, but the moment i increased the resolution the render time became unbearable. the reason i asked because in mr you can do fg calculation in smaller resolution and reuse in bigger res. thank god for photoshop.
J
Justin Traylor
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Thanks Tristan. The roof is painted on geometry using Maya's paint effects tool, and then the brush strokes were converted to polygons to render in mr. I didn't convert them to proxies, I rendered in layers. It adds a ton of polys and a lot of memory to the scene, but render time is actually not too bad. I rendered this out at 1920 pixels wide, and render time was about 12 min for the roof layer. Higher-res than that might cause problems though, not sure.
Try converting your vray fur to polygons first, and then create your proxy. See if that helps at all.
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tristan basco
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nice one. how did you do the roof material? how long did it take to render? i did something similar using vray fur, then convert to proxy. but when i tried to render anything higher than 2400pixels, my machine crashes. ended up rendering separately and photoshopping.