La ceiba
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Miguel Montemayor
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thanks for the comments i'll answer them
chris: actually i also though it was because of subdiv, but is the bump making shadow plus AO as the sun doesn't reach the end of the room, i liked that "penumbra" effect, but if it bothers you we could but a strong vignette to cover it. The AA is not that problem, the intensity of the sun as well as the reflection/glossiness of the metal make this effect, but maybe with the zdepth it got more noticeable. i don't know about the shiny carpet, the floor is ceramic.
marwan: i didn't use any preset, technical issues i hope i explained them in the last response, otherwise i would like you to mention them to me please
Thanks you very much
m
marwan s
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apparently "if u made the lighting and didn't use a preset scene" u have a great taste. but u still have to work alot on technical issues...
C
Chris MacDonald
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Looks nice except for a few small things;
-Blotchy GI solution in top right corner, try increasing your indirect illumination settings.
-Antialiasing around windows, could be due to internal bit depth
-shiny carpet/fabric material?