High st
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Joseph Austin-Crowe
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This is clearly a commercial work, and is magnificent for that purpose. Australia frequently has cloudless skies, and I picked it as Aus right away.(Also, putting a posh car like a Maserati in a pic is very un-Australian!) This seems to be a very honest image, refreshing for the industry.
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Nigel Lewis
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Good to see some of your work Justin.
Really good - my favourite would have to be the master bedroom
Justin Hunt
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Thanks every one for the constructive crits, as always there is more to take on board for the next image.
jhv
jayt thor
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Exterior is superb,maybe some tweak in some materials,but anyway,great shots with Mental Ray...it's so rare to see some works using Mental Ray,specially in Arch Viz.
Keep posting!
Justin Hunt
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Yep pretty much the same settings for interior and exteior, although the interiors use a brighter exposure.
jhv
Wim Clissen
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justin,
thanks for sharing the settings with us.
did you use the same settings for exterior and interior renderings?
did you use exposure control settings?
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Mark Daniels
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Looks great. Thanks for sharing your render settings. That is always a big help to someone still learning like me.
Athanasios Karampitsakos
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The exterior is very good (besides the road texture). But the interiors need much work.
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Alejandro Aguilera
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Beautiful images! Like critic i had to say that the interior images are too much deformed by the camara angular. Good work raelly, especially the exterior
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Haider Basravi
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This is 99% good work. Something about the road texture and the completely cloudless mr sky takes away from it's realism. I would hide the curb with a realistic car model parked in the foreground. Like a Maserati or something that gives a flavour to the image. The repeated textures on the fence...I found the best way to deal with repeating textures is to use a blend texture with a noise map, and then copy the same texture into both slots, and offset one of them. I often face that problem with grass in aerial renders, so that was the simplest way I found to deal with it. Awesome interiors, but show me the room with the telescope in the edged window!
Justin Hunt
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Thanks, all these are using Photons and FG. Light with Daylight system and photometric lights, no portals though.
Iv'e used a different photon setup than usual, in that I am using a really low photon radius and samples but a lot of photons, this gives really nice detail whilst beting quite quick to calculate.
These took around 1.5 hours each to render
jhv
Wim Clissen
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hello justin. i like it allot. Can you give us some information on you're mental ray gi settings?
Manoj Singh
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i like it