Here's a quick first draft.
I'm also using this project as a way to understand the Sketchup -> Max workflow. So bear with me on the textures, etc.
Mental Ray with AO pass and slight volumetric lighting.
PS - Yes, that's a little UFO dude on the wall for good measure. :)
interesting thread - here's my attempt. just experimenting with lighting atm. does the main light have to be the sun or can we play with this also?
rendered in Thea Render via modo 401. lit with the physical sky system only, no post.
[ATTACH]40789[/ATTACH]
You manage to get more detail out of mr than I have managed. Would like to get to know more about your Photons. Sounds like a pick up line, but trust me, it is not.
ok, here we go. this is my GI process.
firstly, i use a custom exposure curve in MR, with '4' vignette, white balance at 7200k aswell as custom raytrace refl, refr and max values, and FG refl, refr and max values. i'm also now using a skyportal as i actually found this gave me nicer skylight entry and reduced render times fractionally.
1. photon coverage test.
FG: off
GI: on
max num. photons per samples : 1
max sampling radius : off
merge nearby photons: off
optimize for FG : off
trace depths
max depth : 250
max reflect : 250
max refract : 30
av. photons per light : 10 mil
all objects generate gi : on
[IMG]http://www.mattclinch.co.uk/files/draft_02_p1.jpg[/IMG]
2. photon smoothing test - smooth them out slightly to see how the light levels look. same settings as before but "max num. photons per samples : 35"
[IMG]http://www.mattclinch.co.uk/files/draft_02_p2.jpg[/IMG]
ok, heres my first stab at it.
[/quote]
You manage to get more detail out of mr than I have managed. Would like to get to know more about your Photons. Sounds like a pick up line, but trust me, it is not.
Wow. Really good stuff.
The current workflow on this uses Max2011/Vray1.5sp2/Photoshop. Direct light, 3 Vray planes, cone light. Screen, Multiply, Level, and Curve, then Hue Saturation and Diffuse glow in post.
No textures or materials yet.
want to get my foot in here too... I might get pretty busy in the next couple of days. I know it is a little much, but I had to take an hour yesterday and walk someone through uvw unwrapping and texturing so...
Using FG/ GI with 2 MR area lights and a spherical light in the lamp.
[ATTACH=CONFIG]40726[/ATTACH]
Here is my try. Started from the obj file and never could get the camera right. Good challenge since all the lighting is 'bounced light' from the direct sun hit. Skylight mean nada on this scene...
ok, heres my first stab at it.
mental ray
daylight system only
GI + FG
20 minutes (@ 1024x1024)
[IMG]http://www.mattclinch.co.uk/files/draft_01.jpg[/IMG]
no post, straight out of the box.
Nice n smooth. Are we going to reveal settings here or shall we have a grand reveal at the end when we can compare lots of settings against lots of images?
ok, heres my first stab at it.
no post, straight out of the box.
How do you get so much variation in your concrete maps? I've always wondered this. Is it just an AO dirt map? Would appreciate any insight - great start!
BTW - Brian, hilarious.
ok, heres my first stab at it.
mental ray
daylight system only
GI + FG
20 minutes (@ 1024x1024)
[IMG]http://www.mattclinch.co.uk/files/draft_01.jpg[/IMG]
no post, straight out of the box.
OK, I promise this is my last facetious post.
Oh, I know Phillip, Im just messin. Ive been following the other thread and Ive downloaded the model to have a go.
Well heres your chance to shine Tommy, make it beautifull.
Link to Models ....