need some help on this rendering
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Antoine Desjardins
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Try to convert it to an editable poly. I find they render with less errors.
Stephane Vanaubel
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Hi,
Good lighting solution :)
I would just decrease reflections a bit on the floor and for me, too much glare.
Wim Clissen
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extruded spline
Antoine Desjardins
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I think the issue lies in your geometry. hard to say really. is that an editable poly?
Wim Clissen
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some other views (still work in progress):
[ATTACH=CONFIG]41928[/ATTACH][ATTACH=CONFIG]41929[/ATTACH][ATTACH=CONFIG]41930[/ATTACH][ATTACH=CONFIG]41931[/ATTACH][ATTACH=CONFIG]41932[/ATTACH]
Wim Clissen
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probably did something wrong regarding last post here.
i rendered it again on 3000x1875 and it was almost perfect. Only a bit of colorbleeding one the plasterwork around the window. Any suggestions on that one?
Here it is:
[ATTACH=CONFIG]41918[/ATTACH]
Wim Clissen
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Thanks for the help there Tron. It worked very well.
Only used FG on medium standard setting and 3 for bounce.
The result is very good all noises and bleedings are gone and as a bonus the rendering went 30 times faster.
But...
When i render it 3000x1785 pixels the noise and colorbleed is back.
Any suggestions?
rendering 1000x625 pixels
[ATTACH=CONFIG]41916[/ATTACH]
rendering 3000x1785pixels with same settings
[ATTACH=CONFIG]41917[/ATTACH]
I also did a few tests on the same resolution with FG high and highest, but it didn't correct it very good.
thanks!
Antoine Desjardins
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oh yeah, 2-4 diffuse bounces
Antoine Desjardins
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Try taking off the gi and just using fg on the medium default setting. I used to use gi for my renders, but have had a hard time controlling the color bleed. I find FG is a much nicer method for calculating indirect illumination. Good luck.