Really need help this time

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Quite good improvement in comparison to the first Image. :) the sky brought depth in the image. Depth of field was good too. ( can be work on it though) One silly point but that can boost your image look is the chair seat material. you can give it a thought. hope it helps.
So after 1 week of 'working' with you guys, i guess i should move on. Here's the final render. Will be good to get honest feedbacks again! Thanks a lot. I had to remove RPC People, because it crashes my 3ds max! :( [ATTACH=CONFIG]44320[/ATTACH]
You need to hit the people with some photoshop to give them sun high lights. Use the dodge tool to lighten them up on their right sides. Maybe make the whole image a bit lighter? I think the angle of the sun helps a lot. But thats just my personal preference. I think overall its looking pretty good.
Thanks Wim, i corrected those. [ATTACH=CONFIG]44315[/ATTACH] Is this any better now? After more work in the direction of the feedback i received.. I'm looking at it, and thinking what more can i do on this image... Hmmm
I was missreading the lighting. Try putting the sun over the right side of the camera pointing away from the camera into the room from the side.
the arne jacobsen butterfly chairs have way to much reflection. They are made of wood, not plastic.
There are 2 ways to look at it. Place it specifically to a geographical location and time of day Or place it to what looks good as far as composition. I took a look at you renderings again I would put the sun some where in between the 2 that you have previously done
As far as the position etc of the vray sun goes, yes it makes a difference. This should answer your questions and reduce the amount of test renders. It's a very handy reference. http://www.spot3d.com/vray/help/150SP1/examples_vraysun_sky.htm
Thanks Gary, there's only one main light source, VraySun.. The downlights on the left are just enough to light the area behind the wood strips. Speaking of which, i always wondered, and hence my question, is there a rule for the best position of sunlight relative to camera? Angles? Heights? Or am i right by just placing where it looks good -test rendering?
What kind of light set up are you using. It seems the shadows are coming from a different light than the lighting? I would like to see it set up with just the sunlight and no other lights. I would move the light a little bit to the right so it is not directly behind the camera so the shadows are cast more to from side.
[ATTACH=CONFIG]44283[/ATTACH] Hi All, Firstly, thanks everyone for the feedbacks, it really helped. I worked on it over the weekends, taking into account the feedbacks, i'm happy with this, although its not a 'wow'. But see if you guys agree with me, while i work on it further. Thanks
I think the glazing and exterior enviroment also need some work. Perhaps some glare on the camera shader would better define daylight and interior from exterior? The background image needs some landscape (as opoosed to just sky) on the horizon line, as in reality.
Framing is your main problem. square images are very static. I'd go with an earlier comment and render it taller, bring the camera target up a little and emphasize the verticality of the space. I think your floor is a little lifeless. Maybe sharpen the reflections a bit.
I would suggest that almost all the materials need some work (bump and reflection/glossy maps), the tables look a little small (the top part should have a larger radius) and you should vary the chairs, it's hard to tell, but all the chairs seem to be in the exact same position around every table, randomize them a bit...
Thanks Philip, Stephane& Gavin. I'll test render with those ideas out, surely it will help. Thanks a lot. Will post it back here very soon Thanks
Out side context. Floor needs loads more detail (imo) All textures could be improved Colour balance need tweaking The vertical strips to the left don't really express what exactly they are? and again poor material imo. Composition just seems a bit regular, for such a interesting space you really should be getting something quite dramatic. Suggestions: I would first decide on a feel for the image... ie over exposed, with strong sunlight burning bright surfaces. Maybe have some major glow going on, and possible streaks of light here and there... Heavy lens flares, and hit it up with filter tinting. Hope some of that help... Nice modelling!
I'd add more contrast, a bit of vignetting and some lens blur. A bit of red color in the sky. Perhaps something like that:
People for scale and lots of them and a sky or image outside the glass. guys on laptops in suites, families have a bit to eat before they board, hand bagage. The modeling is done and if you saved it out in passes, ir alpha bacjground renderID ect. The sahdow pass would be very handy with the type of image as the people will all have strip shaows from the glazing frame. You 80% there , have you tried rendering the image taller? best of luck. Phil