Cabin Environment is a personal level art / look dev project created in Unreal Engine 4 in which I incorporated a model of a cabin I created from scratch (Blender, PBR texturing in Substance Painter), a Procedural Forest pack, Scanned 3D People pack and a boat model from Unreal Marketplace, as well as Jeep CJ6 Extended model by Daniel Zhabotinsky available on Sketchfab and numerous Quixel Megascans assets and decals. I put together the scene by sculpting in the procedural landscape, erasing and adding foliage in certain places and creating paths. I have worked on set dressing the scene with Megascans in order to make it look like a real place. I have also added decals from Quixel Megascans of, for example, pine needles on the cabin floor and mud on the Jeep for additional detail and realism.