Public Open Space and 'Soundform' Stage conceptual image
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Antoine Desjardins
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I like the view high up like it is. If you lowered the cam, you would lose your macro perspective and then your render would just be of foreground elements... with a little stage in the back.
m
mitch Peacock
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thanks for the useful comments so far. I see what you mean Nic, I think I may be trying to show too much in one view and ended up with too wide a lens. I was hoping to draw the eye through from the foreground to the centre of image. There's very little post work, so I may recompose to landscape and take in a lower view across the planters much closer to the soundform - a good opportunity to use some better people models too!
Nic H
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^ not really
there is no depth due to the camera being so high.
it creates it a single vanishing point centered not quiet in the middle of the image - making it feel kind of 'graphic' rather than deep and layered
Antoine Desjardins
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Love it. Great depth and gradients going on in this image.
Matt Griswold
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clay people look good, though their back sides, where the soundform isn't shinning light directly on them, seems too dark.
you could probably try a translucent shader that would allow light to pass softly through the crowd. might draw the attention of the image a little better to the subject in the process. like nicnic said, the foreground commands this image.
Nic H
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i find the camera angle uneasy
its disconnected from everything, too wide and looking at the ground.
other than that could be pretty good! however i would go for heavier post work on this or a more restrained dual colour pallete / less brown in teh image.
m
mitch Peacock
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yes, maybe a few walking would help. I had considered a couple placed walking nearer the camera, but I cant find any good posed walking models where they don't look like a dandy highwayman or a hooker!
Anyway - clay rendered [people] version attached
[ATTACH=CONFIG]43197[/ATTACH]
Matt Griswold
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The people are looking pretty stiff/lifeless, but I wouldn't say higher poly counts would help, only hurt your render times. You are at such a far distance that the details wouldn't be seen...
Can we see a version with the clay rendered people?