Assets used in 'City of London Digital twin' during my time working at VU.CITY.
I was very pleased with the outcome of this building block and I feel as though I heavily improved my skills throughout the entire project. Collaborating with other artists using source control and managing project files. Reusing tillable (global) textures and materials throughout the entire project not just per asset. Utilising different shaders to produce different outcomes. Masking between different brick types in substance painter resulting in a more natural look and contributing to the overall aesthetic of some buildings.
The images displayed were taken from both Substance Painter and Unity. I did not work on anything surrounding the city block.