Walk the Room - http://www.walktheroom.com
The goal of this project was to visualize a House in the Swedish archipelago, trying to find a nice story behind it. So we came with the idea to put a story layer in top of the regular presentation, and that layer is the hide and seek game, that becomes in two layers of it, the kids and..... The kids are playing in a confident environment with the relief that they have this nice refugie on the forest waiting for them after playing. One of the technical challenges was to get the correct feeling of this Archiepielago forest feeling, and to achieve that we went trough a lost of scanned geometry and a lot of forest pack scatters all the place. Playing with branches, grass, rocks and mushrooms, at the end it was a quite heavy scene to work in, plus we added some volumetric calculations to achieve the foggy feeling.