Nuba cor

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great work and attention to detail. did u add noise in post ?
Nope, no noise...i think the grainy feeling comes from the use of Brute Force as the primary bounce
Yea, brute force...put between 15-20 ...should be really smooth...without noise, as it so typical to brute force to produce on low amount of samples...
OK, i saw your blog and its been very helpful. Only one more question, I'm using max 2010 and vray sp5 and there's no qmc as primary bounce. Is it called brute force now???
great work and attention to detail. did u add noise in post ?
Hi, sure! primary bounce QMC secondary LC really high QMC sampler and 3 on global samples.. I'll be doing some "making of" this project, so make to follow on my blog..you can find the link at the post description.. Regards Alex
Very very nice. Images are fantastic. Can you tell me render adjustment if it's not a secret, because i been trying to get these kind of result for a long time
Thanks mate! I've tried my best to make it detailed as much as possible..
Nice attention to detail.
Thanks for comments guys! I think in both images the focus is in the middle between the books, so it take a part of the couch as well...I've added a bit photoshop blur on the corners, perhaps that what makes it a bit confusing... really don't see any problems with the floor Yauhen.
Lighting is very nice! very expressive seams on the floor that is not really.. Images are really good!
Nice work_I like your lighting in your main images, they work well, both night and day. Scene composition is effective too. Agree with Ralf about the close up shots though, not sure where the focus is.
Fantastisch - only thing is the material on the sofa and on the book image its hard to tell where the focus is on. Nice moods. RK
Very work. Agreed, good work on the ceiling. Nice paintings / frame. Which is the one of the left. The b/w one. Nicely lit.
Very nice images. But I think that ceiling needs more details.
Hi mate, thanks for comment! Yea, I've tried to make the ceiling with displacement, but could not get the right structure I wanted.. so I've modeled it, simple spline modeling, with extrude and chamfer to fine the corners.. That's about it..
really nice, i love the ceiling although i can't see enough of it, shame to model that detail and then crop the majority of it out of the renders. how did you model the ceiling? is it modeled or displacment