1st Vray Scene
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Shiro Asyrani
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Various reason, but I don't regret it. IMHO both is hard, and has different constraint. ID/IA deals with people a lot and people equals to trouble. Architecture deals with a whole lot of things at once, which is also trouble lol.
muck mews
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ahh..lame interior. whats with the changes? it is indeed easier to design inside the building rather than whole of em? what ever it is i wish u best of luck! =]
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Shiro Asyrani
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Yup. You are correct on the failed recognition. I think there's something wrong with the image.
I'm in Diploma in Interior Architecture. Was an architecture student. Haha
muck mews
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it seems like a texture error. somehow ur pc didnot recognise it. well,good! Bsc in Arch i supposed? im one of the alumni there. =]
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Shiro Asyrani
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Yes, enlightening indeed. I'll keep this in mind when doing my next exercise, hwne the time comes, I hope you can check if I get it right?. Hehe~ =D Thanks by the way.
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Justin Traylor
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Generally yes you want hi-res texture for hi-res renders. It really depends on how close to the camera an object is. Objects far from the camera can usually get away with a low-res texture, but objects close to it usually need to have hi-res textures. It's mathematical, the render resolution shouldn't display an object to be bigger than its texture resolution, otherwise it will look pixelated. Does that make sense?
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Shiro Asyrani
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I turn on depth of field, I think that's the main cause of the blur. But to what you mention, by right, if I want to do a large final render I need to have a large resolution of textures, yes?
The center court, is well, supposed to be sands in Japanese Zen Garden style. But as I mentioned in the first post, I lack the skills to make it.
I am currently at UiTM Sri Iskandar. I assume you are working?
muck mews
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what happen with the carpet at the center court? the pattern looks funny.
anyway where are u studying at?
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Justin Traylor
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I would also consider the resolution of your textures vs. your final render size. The close items in the image seem kind of blurry to me, and that could be why.
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Shiro Asyrani
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Thanks for the tips. I'll take note of that. =D
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Tobi Muller
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Nice shot for a first attempt, something you should check on is UV mapping.... apply a UV mapping modifier to all of your objects having the wooden texture... set a cylindrical mapping for the columns and a box mapping to the things beneath the ceiling ;)