About Ben O'Connor
A forward-thinking and innovative professional with a profound passion for Architecture & Design, seeking to merge the realms of creativity and technology through the development of interactive 3D spaces using computer game engines. With a rich background informed by visual and sonic arts, including cinema, photography, and electronic ambient music, I aim to create immersive experiences that challenge perceptions and inspire engagement.
Software used
3ds Max
AutoCAD
Revit
Rhinoceros
Corona
FStorm
Twinmotion
Unreal Engine
V-Ray
After Effects
Photoshop