About Daniel Inverno
I am a dedicated and self-taught 3D artist with extensive experience in modeling, texturing, and rendering. I specialize in designing and texturing assets for physically-based rendering visualizations, as well as customizing products to fit the unique requests of my clients. Part of my everyday routine includes seeking out efficient workflows and tackling various challenges, constantly pushing the boundaries of my technical and creative abilities.
Works at
Software used
3ds Max
AutoCAD
Maya
ZBrush
Corona
Keyshot
Unreal Engine
V-Ray
Photoshop
Blender