About Erick Rodriguez

Howdy! I am a seasoned 3D Artist with a profound enthusiasm for creating props, environments, and characters. I bring a wealth of expertise in industry-standard design software, encompassing ZBrush, 3ds Max, Maya, Photoshop, Illustrator, Substance Painter, and Substance Designer. My proficiency extends to game engines such as Unreal Engine, Unity, and Godot. I have a commendable history in mobile and PC development, where I have assumed leadership responsibilities, ensuring project success. Additionally, I have hands-on experience in asset creation, consistently delivering a diverse range of high-quality assets.

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Software used

3ds Max
Maya
SketchUP
ZBrush
Cycles
Marmoset Toolbag
Unity
Unreal Engine
Photoshop
Blender

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