I am a CG Artist with over 15 years of experience in modeling and texturing various elements such as environments, vehicles, buildings, weapons, and props in the video game industry, as well as for web and mobile applications. I have contributed to the development of 5 AAA titles and engaged in numerous freelance projects. Specializing in both Hard Surface and Organic Modeling, I am proficient in creating models and textures that range from realistic to stylized. Additionally, I possess a deep understanding of high poly to low poly texture baking techniques. My expertise extends to software such as 3DS Max, Substance Painter, Photoshop, After Effects, 3D Coat, and Z-Brush. I have hands-on experience in Architectural Visualization, 3D printing for products, and Industrial Design. I excel in problem-solving and providing innovative solutions. Collaborative by nature, I thrive in team settings and excel at aligning visual quality objectives to establish a cohesive art style that reflects the game's visual identity. Driven by self-motivation and task-oriented I work efficiently at a rapid pace without compromising quality.