About Luis Longart
Throughout my career, I have combined my architectural training with a deep interest in architectural visualization and 3D art. I've had the privilege of working on a diverse range of projects, from detailed architectural space design to the creation of immersive virtual worlds. This journey has allowed me to explore all phases of the creative process, from conceptual art to technical implementation in game engines.
Software used
3ds Max
AutoCAD
Revit
Corona
Cycles
Lumion
Marmoset Toolbag
Unity
Unreal Engine
V-Ray
Nuke
Photoshop
Blender