CG Artist, Architect
I was born on 09'th of September, 1976 in Gdansk, Poland. I graduated at Gdansk University of Technology as master of engineering in Architecture and Urban Planning in October 2001. At the very beginning of my professional path I've decided to pay as much attention as possible to CG. In result of that I've been developing my design and CG skills simultaneously.For last 5 years I've been involved mostly in big architectural design and visualization projects working for BJK Architects as senior CG artist and senior designer.
I use 3D max, Vray, Photoshop and Eyon Digital Fusion. I like ITOO plugins: Rail Clone, Forest; Exlevel: Growfx. For fluid simulation I was using Real Flow several times. I love texturing in Photoshop, it gives possibility of freehand drawing. I have much interest in utilizing game engines such as Unreal to provide fully interactive architectural presentation.