About Paul BM
I am an architectural visualiser with over 20 years’ experience working within architectural practices. My career has evolved from architectural technology to visualisation. I use my experience as an architectural designer to underpin my work with grounded realism and accurate detail. I have a special interest in immersive Realtime VR projects using Unreal Engine. I enjoy exploring how this medium affects architectural design and communication.
Software used
3ds Max
AutoCAD
Revit
SketchUP
Enscape
Lumion
Photoshop
Unreal Engine