I was responsible for creating the Palawan Island fishery based on a matte painting by Over Cuadros, I implemented the matte painting in Unity on 3D planes, worked on the water reflection and created all the foreground models such as the boat, lamp and rock. I have also implemented a bird flying by for which I was provided with the model and animations. Working on the foreground elements I had to sculpt and bake high poly on a low poly model and bake light as well as details such as reflections and metalness from PBR texture maps into a Diffuse texture for optimazation (I used an Unlit shader in Unity).