RENDERLights - http://www.renderlights.com
RENDERLights proudly announces the new price for Professional Licenses: only 899 euros! This special offer is valid also for our bundle package, making it possible for users to get 3 licences at a price of 1799 €!
Our team is delighted with the new functions and upgrades on this version ! Try it, test it, make your images, play with it and leave us a comment in the forum!
VERSION 1.8.1 PUBLISHED 09TH January 2015
NEW FEATURES
● Oculus DK2 support
● +improved cubemap reflections
● +real-time rendering of transparency more accurate
● +quad buffered stereo support.
● +cutting planes work also for dynamic objects
● +free cutting plane uses two-sided material, so its wireframe (when selected) is visible from both sides
● +”Global illumination / Indirect” has new mode pathtraced
● +”Scene / Render extras / Contours”
● +context menu Enable/Disable
● +”Model / enabled” can be animated, is saved to .rlproj
● +”Camera / Friction”
● +”Camera / Panorama / Supersampling”
● +”Model / Rotation” rotates around pivot
● +stereo/Oculus is available in all versions
● +shift-F11 cycles fullscreen on all available displays. the selected one is saved to preferences
● +5 panorama properties (scale, FOV, warp filename, supersampling, lock horizon) saved to rlproj, can be animated, have undo/redo
● +2 files (panoramaWarp, dofApertureShape) supported in File/Gather, File/Packnshare
● +faster automatic tonemapping
● +disabled objects have [off] in scene tree
● +marquee selection on shift+left dragging, marquee deselection on shift+alt+left dragging, dragging to the right vs left
● +Viewport/Zoom Selection
● +”Viewport / Zoom Extents”
● +F2,F3 hotkeys (zoom extents, zoom selection)
● +Model/Pivot with global top/center/bottom choice (bottom pivot of multiselection is center of individual bottom pivots)
● +3dwarehouse files are downloaded to project dir
● +3dwarehouse “insert” inserts model as single object, with name taken from filename
● +alt-drop creates material copy, does not share materials
● +skybox can be animated
● +animated skyboxes are gathered and packed to exe
● +wa/wd/sa/sd keys work as wx/wc/sx/sc (but it does not roll back)
● +when enhanced screenshot is checked, pathtracing works internally in enhanced resolution, F9 saves it in enhanced resolution
● +updated to oculus sdk 0.4.4
● +pathtraced material named “background” is invisible, but receives light/shadows
● +changing sky in pathtracer is immediate, in most cases it looks better than 3s blending
GENERAL IMPROVEMENTS
● +panorama is not affected by “Screen center” values
● +switched to new faster light system SDK colliders
● +updated maps and map protection system
● +code to use faster GPU on Optimus notebooks.
● +updated to work with latest Light system SDK
● +flashlight detects own near/far instead of inheriting it from camera
● +tooltips for Material Front/Back removed from RL (they are part of diagnostics)
● +updated to work with current Light system SDK
● +”Global illumination / Direct” simplified to check box
● +”Object / [x] enabled” (sometimes does not work for static objects)
● +”Camera / Automatic near-far / Accuracy”
● +updated to work with current Light system SDK
● +changes to “Global illumination” panel
● +F8 does not restart pathtracer
● +workaround for broken rendering in oculus “extend desktop mode”
● +updated to link oculus sdk 0.42
● +updated to oculus sdk 0.42, might support dk2 head position tracking
● +panorama is not affected by screen center anymore
● +oculus works better with animation (view direction changes with animation)
● +”Press ESC to return to 3D” in lightmap and unwrap viewer
● +right click never selects, opens context menu only if object is already selected
● +”Saving…”, “Baking…”, “Unwrapping…”, “Rendering…” shows up only when tooltips are enabled
● +default FOV reduced by approx 25%
● +RL remembers screenshot path (in .prefs)
● +messagebox if screenshot save fails
● +mapping works as if there is bounding cube around mesh (unscaled object)
● +screenshot path is relative to scene file, falls back to desktop only if there is no scene opened/saved yet
● +friction disabled in “panning” and “rotate around” mouse modes
● +updated to oculus sdk 0.4.3
● +all panels have x/y/z numbers reordered
● +rotation has x/y/z numbers in panel reordered to better match gizmo
● +friction applied also to rotation
● +friction affects: all mouse and keyboard navigation, all menu functions, selecting animation frame
● +friction=0 does not completely stop motion
● +friction saved to .rlproj
● +skyboxes are not preloaded, faster RL startup (here 4s -> 3s)
● +uv gizmo for movement does nothing when mouse is outside selected object
● +when 3dwarehouse browser opens, viewport contains last frame of current project (no more rectangles/mess)
● +when new project opens, viewport contains last frame of old project (no more rectangles/mess)
● +when two objects have the same name (e.g. bf1942), second one is renamed to bf1943, rather than bf1942.2
● +it is possible to purge also baked illumination
● +flashlight is attached directly to camera, not 0.5m below camera
● +”Shortcut” renamed to “Re-use GI”
● +”Re-use GI” disabled by default
● +updated splash images and protection
● +screenshot is F9, was F8
● +faster import (faster detection of flipped faces, faster generation of unique names)
● +stereo checkbox is never animated
● +more logging behind the scenes(in attempt to find reasons for crashes)
● +fly mode changes roll only within 90 degrees from normal
● +fly mode also turns left/right
● +”GI / Mirrors / Occlusion query”
● +animation restarts pathtracer
● +DK2 improvements
● +updated file importers
● +oculus DK2 has prediction and low persistence enabled, head movements fixed, black screen after File/Open fixed
BUG FIXES
● +fixed: crash in lightmap baking
● +fixed: lightmap baking artifacts in presence of two identical triangles
● +fixed: flipped textures after .bsp import and save to rr3
● +fixed: disabled tooltips did not disappear
● +fixed: shadows did not update after disabling object
● +fixed stereo panorama
● +fixed: default.prefs (broken in 1.7.14)
● +fixed: RL used to freeze when started with certain models to open (from commandline or by dropping model to RL icon)
● +fixed: lights from xrefs were duplicated with each project save
● +attempt to fix head position tracking (not tested)
● +fixed: sometimes updated 8×8 envmaps were black
● +fixed: missing skybox in packed .exe
● +fixed: possible crash in File/New and File/Open
● +fixed: crash with “No builder registered for …” message
● +fixed: messy window at startup (rectangles in aero, not updated in windows classic)
● +fixed: strange fullscreen on .exe startup
● +fixed: F3 did not work with plane
● +fixed: possible crash after deleting xref
● +fixed: alt-number and ctrl-number
● +fixed: respawn
● +fixed: clicking comment in explorer
● +fixed: clicking anim.frame icon in viewport
● +fixed: oculus friction
● +fixed: crash when saving/loading project with animated lights
● +fixed: materials drag&dropped from matlib did not work well in pathtracer
● +fixed: many fileformats were listed twice
● +fixed: compatibility with some old projects (projects with animated objects, saved by 1.7.17 or older)
● +fixed: pathtraced enhanced sshot has correct aspect, covers only part of viewport
● +fixed: version number
● +fixed: oculus+friction+right drag was slow, especially with friction=0
● +fixed: F9 restarted pathtracer
● +fixed: paths to missing textures were lost
● +fixed: pathtraced image had light from bottom line leaking to top line
● +fixed: some pathtraced cars had individual triangles visible