Hossein fiuoj
On the technical side, the modeling was done in 3ds Max(2016) and rendered in a daily build of vray3.6 . ZBrush and MD were used to help model some of the assets, which, as usual, are all mine, as are 50% of the textures. I used large amount of 4K textures, but for use of displacement used 2K textures.
The images were rendered at roughly 2K and there’s post-production in places. To finish off with the stats, this project was completed over a period of three or four months, working very occasionally whenever time allowed. Some of the assets were re-used from older projects. Render times fluctuated between Seven to nine hours for some of the trickier interior views. There’s a little bit of denoising going on in the interiors.Some very light-touch post-production in ArionFX and NIK collection plugins.